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[GC] Tales of Symphonia
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[GC] Tales of Symphonia
09-17-2013, 09:42 AM
#291
edgeazure
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The sound issue has been fixed?
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09-17-2013, 10:01 AM
#292
ExtremeDude2 Online
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11-09-2013, 08:55 AM (This post was last modified: 11-09-2013, 09:02 AM by Casper Ace.)
#293
Casper Ace Offline
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Hi everyone, i'm looking for a little bit of help here regarding a bug i went through in Tales of.

So i was in the Hima Inn and attempted to save. The savepoint here is pretty close to a door (unfortunately i don't have any clear screenshot of it). I don't exactly know why but right after exiting the save menu, i opened that door and got on the next room. At that time, i could move like usual and nothing felt wrong. But today when i loaded this save, i found myself stuck on the wall at the left of the first room, as you can see on the screenshot here. I can talk to the man and have a night at the inn, but after that, i would still be stuck on the wall.

So is there a way to correct this? or is my save doomed? Thanks for your help anyway Big Grin
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11-09-2013, 09:25 AM (This post was last modified: 11-09-2013, 09:26 AM by Garteal.)
#294
Garteal Offline
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Wow that's a first. You're using build 4.0.1 as stated in your profile right?
Did you load a save state or did you load it from the in-game memory card?
If it's not a save state, could you upload that save file for us?

Go to Tools -> Memcard Manager (GC), load your memory card, select the save file and export it to GCI. Upload that and link us to it here.
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11-09-2013, 09:50 AM
#295
Casper Ace Offline
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Yes i'm using 4.0.1, and i've always used the in game memory card.
So here is the save file.
http://www.filedropper.com/gqsftos000
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11-09-2013, 10:41 AM
#296
delroth Offline
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It can probably be fixed in some way, but I'm curious as to how it actually happened.
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<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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11-10-2013, 01:55 AM
#297
Casper Ace Offline
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Well i don't know for sure but i think it has something to do with that door next to the savepoint. Because the part of the wall i am stuck in is where i would be if i used the said door.
I found some screenshots that might help about it. They are from Dawn of the new World, but the rooms are similar.

[Image: aubergehima.jpg]

In the GC game, the savepoint is actually closer to the door, about where the barrel is in this picture.

[Image: 55853244.jpg]
This is the room i ended in after saving the first time. The zone of the wall in which i can "move" is in the same place and same dimensions as the first stair.


Don't know if this info can help you, but that's actually all i know about my problem ^^
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11-10-2013, 02:26 AM
#298
Garteal Offline
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That's really messed up and shouldn't have happened.

I converted your save game to both PAL and NTSC since you have a region specific copy of the game and tried to get you out of the wall but to no success. I can't get the "Walk through walls" Gecko code to work in the NTSC version and trying to hex edit (the correct values in) the save is a pain. Maybe someone more skilled can help you.

To make sure I understand you correctly; you saved in this room and ended up in the wall after loading the save?
[Image: gqseaf-18mbna.png]

Did everything work perfectly up to this point? Did you do anything specific (something we could reproduce maybe) to get stuck in there?
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11-10-2013, 03:04 AM
#299
delroth Offline
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Garteal: I would use Cheat Engine to try and find the X/Y/Z pos memory addresses in RAM and edit them, btw. I don't have Windows running on my machines atm, so maybe you could try that? Smile
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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11-10-2013, 03:26 AM
#300
Casper Ace Offline
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Yes it's exactly what happened, i saved in the room and when i loaded i was in the wall.
Before that everything was fine, i only had little frame drops in some menus, but that is all. As for reproducing it, i don't really know, but i guess something like pressing A twice while being the closest to the door and on the savepoint would maybe work.
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