is fixed ?
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[GC] Tales of Symphonia
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08-02-2013, 03:05 PM
michellefland Wrote:I have windows often back in the fight with all the configuration I tried michellefland Wrote:is fixed ? I can understand if English isn't your first language. However, please try to be as descriptive as possible about your problems. I don't understand what issue you are having with Dolphin. Does the game crash? If so, when and where? Does it freeze? Whatever your problem is, try using the latest Dolphin revision and see if that helps. The latest is 3.5-1691. 08-02-2013, 07:29 PM
the only games often crash during a battle if other than that everything works well
(08-02-2013, 03:05 PM)Shonumi Wrote:' Wrote:I have windows often back in the fight with all the configuration I triedmichellefland Wrote:is fixed ? 08-03-2013, 01:40 AM
And have you tried the latest Dolphin revision? If you still get crashes, post screenshots of your settings.
08-03-2013, 02:58 AM
dolphin.ini:
[General] LastFilename = D:\dolphin-master-3.5-1679-x64\jeux gamecube pal fr/Tales of symphonia DVD 1.iso ShowLag = False GCMPathes = 2 RecursiveGCMPaths = False NANDRoot = D:\dolphin-master-3.5-1679-x64\dolphin-master-3.5-1685-x64\Dolphin-x64/User/Wii WirelessMac = GCMPath0 = D:\dolphin-master-3.5-1679-x64\jeux gamecube pal fr GCMPath1 = D:\dolphin-master-3.5-1679-x64\jeu wii pal fr [Interface] ConfirmStop = True UsePanicHandlers = True OnScreenDisplayMessages = True HideCursor = True AutoHideCursor = False MainWindowPosX = 100 MainWindowPosY = 100 MainWindowWidth = 800 MainWindowHeight = 600 Language = 80 ShowToolbar = True ShowStatusbar = True ShowLogWindow = False ShowLogConfigWindow = False ShowConsole = False ThemeName = Boomy [Hotkeys] Open = 79 OpenModifier = 2 ChangeDisc = 0 ChangeDiscModifier = 0 RefreshList = 0 RefreshListModifier = 0 PlayPause = 349 PlayPauseModifier = 0 Stop = 27 StopModifier = 0 Reset = 0 ResetModifier = 0 FrameAdvance = 0 FrameAdvanceModifier = 0 StartRecording = 0 StartRecordingModifier = 0 PlayRecording = 0 PlayRecordingModifier = 0 ExportRecording = 0 ExportRecordingModifier = 0 Readonlymode = 0 ReadonlymodeModifier = 0 ToggleFullscreen = 13 ToggleFullscreenModifier = 1 Screenshot = 348 ScreenshotModifier = 0 Exit = 0 ExitModifier = 0 Wiimote1Connect = 344 Wiimote1ConnectModifier = 1 Wiimote2Connect = 345 Wiimote2ConnectModifier = 1 Wiimote3Connect = 346 Wiimote3ConnectModifier = 1 Wiimote4Connect = 347 Wiimote4ConnectModifier = 1 BalanceBoardConnect = 348 BalanceBoardConnectModifier = 1 ToggleIR = 0 ToggleIRModifier = 0 ToggleAspectRatio = 0 ToggleAspectRatioModifier = 0 ToggleEFBCopies = 0 ToggleEFBCopiesModifier = 0 ToggleFog = 0 ToggleFogModifier = 0 LoadStateSlot1 = 340 LoadStateSlot1Modifier = 0 LoadStateSlot2 = 341 LoadStateSlot2Modifier = 0 LoadStateSlot3 = 342 LoadStateSlot3Modifier = 0 LoadStateSlot4 = 343 LoadStateSlot4Modifier = 0 LoadStateSlot5 = 344 LoadStateSlot5Modifier = 0 LoadStateSlot6 = 345 LoadStateSlot6Modifier = 0 LoadStateSlot7 = 346 LoadStateSlot7Modifier = 0 LoadStateSlot8 = 347 LoadStateSlot8Modifier = 0 SaveStateSlot1 = 340 SaveStateSlot1Modifier = 4 SaveStateSlot2 = 341 SaveStateSlot2Modifier = 4 SaveStateSlot3 = 342 SaveStateSlot3Modifier = 4 SaveStateSlot4 = 343 SaveStateSlot4Modifier = 4 SaveStateSlot5 = 344 SaveStateSlot5Modifier = 4 SaveStateSlot6 = 345 SaveStateSlot6Modifier = 4 SaveStateSlot7 = 346 SaveStateSlot7Modifier = 4 SaveStateSlot8 = 347 SaveStateSlot8Modifier = 4 LoadLastState1 = 0 LoadLastState1Modifier = 0 LoadLastState2 = 0 LoadLastState2Modifier = 0 LoadLastState3 = 0 LoadLastState3Modifier = 0 LoadLastState4 = 0 LoadLastState4Modifier = 0 LoadLastState5 = 0 LoadLastState5Modifier = 0 LoadLastState6 = 0 LoadLastState6Modifier = 0 LoadLastState7 = 0 LoadLastState7Modifier = 0 LoadLastState8 = 0 LoadLastState8Modifier = 0 SaveFirstState = 0 SaveFirstStateModifier = 0 UndoLoadState = 351 UndoLoadStateModifier = 0 UndoSaveState = 351 UndoSaveStateModifier = 4 SaveStateFile = 0 SaveStateFileModifier = 0 LoadStateFile = 0 LoadStateFileModifier = 0 [Display] FullscreenResolution = 1024x768 Fullscreen = True RenderToMain = False RenderWindowXPos = 93 RenderWindowYPos = 93 RenderWindowWidth = 640 RenderWindowHeight = 537 RenderWindowAutoSize = True KeepWindowOnTop = False ProgressiveScan = False DisableScreenSaver = True ForceNTSCJ = False [GameList] ListDrives = False ListWad = True ListWii = True ListGC = True ListJap = True ListPal = True ListUsa = True ListFrance = True ListItaly = True ListKorea = True ListTaiwan = True ListUnknown = True ListSort = 3 ListSortSecondary = 0 [Core] HLE_BS2 = True CPUCore = 1 Fastmem = True CPUThread = True DSPThread = False DSPHLE = True SkipIdle = True DefaultGCM = DVDRoot = Apploader = EnableCheats = False SelectedLanguage = 2 DPL2Decoder = False Latency = 14 MemcardA = ./User/GC/MemoryCardA.EUR.raw MemcardB = ./User/GC/MemoryCardB.EUR.raw SlotA = 1 SlotB = 1 SerialPort1 = 255 BBA_MAC = SIDevice0 = 6 SIDevice1 = 0 SIDevice2 = 0 SIDevice3 = 0 WiiSDCard = False WiiKeyboard = False WiimoteContinuousScanning = False WiimoteEnableSpeaker = True RunCompareServer = False RunCompareClient = False FrameLimit = 0x00000001 UseFPS = False GFXBackend = DX9 [Movie] PauseMovie = False Author = [DSP] EnableJIT = True DumpAudio = False Backend = DSound Volume = 100 [MemcardManager] gcpadnew.ini: [GCPad1] Device = XInput/0/Gamepad Buttons/A = `Button A` Buttons/B = `Button B` Buttons/X = `Button X` Buttons/Y = `Button Y` Buttons/Z = `Thumb L` Buttons/Start = Start Main Stick/Up = `Left Y+` Main Stick/Down = `Left Y-` Main Stick/Left = `Left X-` Main Stick/Right = `Left X+` Main Stick/Modifier = LSHIFT Main Stick/Modifier/Range = 50,000000 C-Stick/Up = `Right Y+` C-Stick/Down = `Right Y-` C-Stick/Left = `Right X-` C-Stick/Right = `Right X+` C-Stick/Modifier = LCONTROL C-Stick/Modifier/Range = 50,000000 Triggers/L = `Shoulder L` Triggers/R = `Shoulder R` D-Pad/Up = `Pad N` D-Pad/Down = `Pad S` D-Pad/Left = `Pad W` D-Pad/Right = `Pad E` [GCPad2] [GCPad3] [GCPad4] gfx_dx9.ini: [Hardware] VSync = False Adapter = 0 [Settings] AspectRatio = 3 Crop = False wideScreenHack = False UseXFB = False UseRealXFB = False SafeTextureCacheColorSamples = 512 ShowFPS = False LogFPSToFile = False ShowInputDisplay = False OverlayStats = False OverlayProjStats = False DLOptimize = 0 Show = 0 DumpTextures = False HiresTextures = False DumpEFBTarget = False DumpFrames = False FreeLook = False UseFFV1 = False AnaglyphStereo = False AnaglyphStereoSeparation = 200 AnaglyphFocalAngle = 0 EnablePixelLighting = False HackedBufferUpload = False FastDepthCalc = True ShowEFBCopyRegions = False MSAA = 0 EFBScale = 2 TexFmtOverlayEnable = False TexFmtOverlayCenter = False Wireframe = False DstAlphaPass = False DisableFog = False EnableOpenCL = False OMPDecoder = True EnableShaderDebugging = False [Enhancements] ForceFiltering = False MaxAnisotropy = 0 PostProcessingShader = Enable3dVision = False [Hacks] EFBAccessEnable = True DlistCachingEnable = False EFBCopyEnable = True EFBToTextureEnable = True EFBScaledCopy = True EFBCopyCacheEnable = False EFBEmulateFormatChanges = False gfx_dx11.ini: [Hardware] VSync = False Adapter = 0 [Settings] AspectRatio = 1 Crop = False wideScreenHack = False UseXFB = False UseRealXFB = False SafeTextureCacheColorSamples = 0 ShowFPS = False LogFPSToFile = False ShowInputDisplay = False OverlayStats = False OverlayProjStats = False DLOptimize = 0 Show = 0 DumpTextures = False HiresTextures = False DumpEFBTarget = False DumpFrames = False FreeLook = False UseFFV1 = False AnaglyphStereo = False AnaglyphStereoSeparation = 200 AnaglyphFocalAngle = 0 EnablePixelLighting = False HackedBufferUpload = False FastDepthCalc = True ShowEFBCopyRegions = False MSAA = 0 EFBScale = 2 TexFmtOverlayEnable = False TexFmtOverlayCenter = False Wireframe = False DstAlphaPass = False DisableFog = False EnableOpenCL = False OMPDecoder = True EnableShaderDebugging = False [Enhancements] ForceFiltering = False MaxAnisotropy = 0 PostProcessingShader = Enable3dVision = False [Hacks] EFBAccessEnable = True DlistCachingEnable = False EFBCopyEnable = True EFBToTextureEnable = True EFBScaledCopy = True EFBCopyCacheEnable = False EFBEmulateFormatChanges = False gfx_opengl.ini [Hardware] VSync = False Adapter = 0 [Settings] AspectRatio = 1 Crop = False wideScreenHack = False UseXFB = False UseRealXFB = False SafeTextureCacheColorSamples = 128 ShowFPS = False LogFPSToFile = False ShowInputDisplay = False OverlayStats = False OverlayProjStats = False DLOptimize = 0 Show = 0 DumpTextures = False HiresTextures = False DumpEFBTarget = False DumpFrames = False FreeLook = False UseFFV1 = False AnaglyphStereo = False AnaglyphStereoSeparation = 200 AnaglyphFocalAngle = 0 EnablePixelLighting = False HackedBufferUpload = False FastDepthCalc = True ShowEFBCopyRegions = False MSAA = 0 EFBScale = 2 TexFmtOverlayEnable = False TexFmtOverlayCenter = False Wireframe = False DstAlphaPass = False DisableFog = False EnableOpenCL = False OMPDecoder = False EnableShaderDebugging = False [Enhancements] ForceFiltering = False MaxAnisotropy = 0 PostProcessingShader = Enable3dVision = False [Hacks] EFBAccessEnable = True DlistCachingEnable = False EFBCopyEnable = True EFBToTextureEnable = True EFBScaledCopy = True EFBCopyCacheEnable = False EFBEmulateFormatChanges = False gfx_software.ini: [Hardware] Fullscreen = False RenderToMainframe = False [Rendering] HwRasterizer = False ZComploc = True ZFreeze = True [Info] ShowStats = False [Utility] DumpTexture = False DumpObjects = False DumpFrames = False DumpTevStages = False DumpTevTexFetches = False [Misc] DrawStart = 0x00000000 DrawEnd = 0x000186a0 loggger.ini: [LogWindow] x = 400 y = 600 pos = 2 [Options] Font = 0 WrapLines = False wiimotenew.ini: [Wiimote1] Device = XInput/0/Gamepad Buttons/A = `Button A` Buttons/B = `Button B` Buttons/1 = 1 Buttons/2 = 2 Buttons/- = Q Buttons/+ = E Buttons/Home = RETURN Shake/X = `Button X` Shake/Y = `Button Y` Shake/Z = `Thumb L` Extension = Nunchuk Nunchuk/Buttons/C = `Shoulder L` Nunchuk/Buttons/Z = `Shoulder R` Nunchuk/Stick/Up = `Left Y+` Nunchuk/Stick/Down = `Left Y-` Nunchuk/Stick/Left = `Left X-` Nunchuk/Stick/Right = `Left X+` Nunchuk/Shake/X = `Button X` Nunchuk/Shake/Y = `Button Y` Nunchuk/Shake/Z = `Thumb L` D-Pad/Up = `Pad N` D-Pad/Down = `Pad S` D-Pad/Left = `Pad W` D-Pad/Right = `Pad E` Source = 1 [Wiimote2] UDP Wiimote/Update_Accel = 0 UDP Wiimote/Update_IR = 0 UDP Wiimote/Update_Butt = 0 UDP Wiimote/Update_Nunchuk = 0 Source = 0 [Wiimote3] UDP Wiimote/Update_Accel = 0 UDP Wiimote/Update_IR = 0 UDP Wiimote/Update_Butt = 0 UDP Wiimote/Update_Nunchuk = 0 Source = 0 [Wiimote4] UDP Wiimote/Update_Accel = 0 UDP Wiimote/Update_IR = 0 UDP Wiimote/Update_Butt = 0 UDP Wiimote/Update_Nunchuk = 0 Source = 0 [Wiimote5] UDP Wiimote/Update_Accel = 0 UDP Wiimote/Update_IR = 0 UDP Wiimote/Update_Butt = 0 UDP Wiimote/Update_Nunchuk = 0 [BalanceBoard] Source = 0 (08-03-2013, 01:40 AM)Shonumi Wrote: And have you tried the latest Dolphin revision? If you still get crashes, post screenshots of your settings. 08-03-2013, 10:07 AM
SCREENSHOTS.
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08-03-2013, 12:17 PM
(This post was last modified: 08-03-2013, 12:17 PM by ExtremeDude2.)
08-03-2013, 09:28 PM
the problem is that it RANDOMLY crash I do not know exactly when it occasionally
08-04-2013, 02:58 AM
Hi guys, I'm currently experiencing a known problem, but the solution doesnt work for my current version of Dolphin (v.35-1685, Windows).
Inside the Temple of Darkness, relatively soon in, there's a point where Lloyd gets shut off from the rest of the group to change the power of the Sorcerer's Ring. After changing the powers, the player needs to grab a block inside the wall and pull it outwards. This is where the bug kicks in. I've checked several other forums and FAQ's, and found two popular solutions for the problem, setting the main stick modifier to "1/2 press" or running dolphin debug version and adjusting a couple of settings (to my understanding the last one is for older versions of dolphin). Anyway, my version of Dolphin is not even a week old at this point, and I can't seem to fix this problem. Is there a solution for the newer version of the bug or is there anyone else besides me who is experiencing the same problem? The rest of the game went smooth, no problems at all, so I think my settings are about right. |
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