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Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
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[GC] Tales of Symphonia
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[GC] Tales of Symphonia
03-25-2013, 10:48 AM (This post was last modified: 03-25-2013, 10:50 AM by Joshi.)
#131
Joshi Offline
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Hello, i have a question regarding this game, so the games runs perfectly(60fps in areas/battles and 30 in the world map) until the fight against botta but in that fight i get suddenly between 40-50 which is really bad.

Im running the game in Dolphin version 3.5-367

My specs are:
Windows 7 64bit
1080p Screen
I5 3470 3.20GHz
ATI 7850 2GHz
4GB DDR3

My question is, should i change anything in my settings?
[Image: Tos_zps0f439471.png]
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03-25-2013, 01:05 PM
#132
Shonumi Offline
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Use the latest revision from the new website. We've moved recently and you can find the downloads page here: http://dolphin-emu.org/download/

For your settings, LLE audio is unnecessary for this game in recent revisions. HLE audio has virtually no issues on my end. This will significantly help with the speed. If you insist on using LLE audio, enable LLE on Thread to get some boost in performance.
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03-25-2013, 01:10 PM
#133
Joshi Offline
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Okay, thanks for the response ill try it when i get home, btw do the settings resent if i install a newer version?
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03-25-2013, 01:23 PM (This post was last modified: 03-25-2013, 01:25 PM by Shonumi.)
#134
Shonumi Offline
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For Windows users, "installing" Dolphin equates to extracting the archive and running Dolphin. Afaik, your settings should be within the folders you extracted Dolphin to, e.g. the User folder and such. You can either copy the new Dolphin executable into your old Dolphin folder or move the old User and other folders to wherever you extracted the latest revision. Either method could turn out to be potentially messy.

Once you familiarize yourself with Dolphin's settings, you can quickly recreate your preferred settings from scratch. At least you have a screenshot here for reference if anything goes wrong.
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03-30-2013, 02:54 AM (This post was last modified: 03-30-2013, 02:55 AM by Joshi.)
#135
Joshi Offline
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Thanks for the previous help it solved the problem, but now i have another one, that i would like to be helped.

During some cutscenes the screen stays like this:
[Image: GQSEAF-1_zpsaaf9e14a.png]
[Image: GQSEAF-2_zps077359ce.png]


is there any way to solve this?
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03-30-2013, 06:10 AM
#136
Shonumi Offline
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Does the scene render correctly if you switch to D3D9 or OpenGL? Does enabling Skip EFB Access from CPU change anything (it shouldn't but you never know)? If you want, send me a save from your memory card (upload the MemCardA.USA.raw file or whatever to someplace like Mediafire) and I'll see if I can reproduce the issue.
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03-30-2013, 12:43 PM
#137
fade2black001 Offline
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Is there a way to permanently fix the double image? I mean the fix it has in the emulator is great for fixing the blurriness of the buildings and what not but does not fix it in in game cut scenes however. You still see the double image of characters there A LOT.
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03-30-2013, 12:56 PM (This post was last modified: 03-30-2013, 12:57 PM by Shonumi.)
#138
Shonumi Offline
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I've never had a problem, at least not using OpenGL. Perhaps switching backends has some effect?
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03-30-2013, 07:49 PM (This post was last modified: 03-30-2013, 07:49 PM by Garteal.)
#139
Garteal Offline
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The Projection Hack should take care of the double image issue as you see.
What back-end are you using fade2black?
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03-30-2013, 10:15 PM (This post was last modified: 03-30-2013, 10:37 PM by Joshi.)
#140
Joshi Offline
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(03-30-2013, 06:10 AM)Shonumi Wrote: Does the scene render correctly if you switch to D3D9 or OpenGL? Does enabling Skip EFB Access from CPU change anything (it shouldn't but you never know)? If you want, send me a save from your memory card (upload the MemCardA.USA.raw file or whatever to someplace like Mediafire) and I'll see if I can reproduce the issue.
I haven't tried yet, because it's just in specific scenes, i got one when we were doing Genis test, and usually after Colete releases a seal, the last one that i got was after destroing the second human ranch.

Here's my save file http://www.mediafire.com/?rje100ujqmod466


I tried to chage to OpenGL but the black shades that are around the characters are always moving, and somehow i get a lot of tearing(turning V-Sync doesn't help) i changed to D3D9 and if i get another scene i'll make a save state.

[Image: GQSEAF-3_zps3592b5b2.png]
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