Previous game discussion
Spoiler:
![[Image: icrVLyGURDplm.png]](http://i.minus.com/icrVLyGURDplm.png)
What does not work?
─ Music does not play correctly if you use DSP HLE
─ Cannot push/pull blocks in certain situations if you play with a keyboard
![[Image: ibx94APdggCWyH.png]](http://i.minus.com/ibx94APdggCWyH.png)
A Sandy Bridge or Ivy Bridge CPU is recommended.
An i5-2500K or i5-3570K at stock clocks will allow you to run the game at fullspeed with DSP LLE enabled.
For more detailed information refer to the wiki.
![[Image: ibgcJTWM5gQ3O3.png]](http://i.minus.com/ibgcJTWM5gQ3O3.png)
Only settings relevant to make the game work properly will be listed here.
I will maintain a consistent layout for the settings which will be displayed in the following format.
[quote=]
Where can you find the setting?
*Picture of the setting*
What does the setting do?
DSP Settings
Enabling the LLE Recompiler fixes the missing instruments in the game.
DSP Settings
Enabling LLE on Thread greatly improves speed if LLE is used.
Note: Make sure you have a multicore CPU with atleast 3 cores for it to work best.
Game Properties
Enable Custom Projection Hack and set it to Tales of Symphonia (GC).
The hack gets rid of the 'ghosting' and/or blurred image.
Note: This does not affect hot locations such as Triet.
![[Image: ib0s0ArResW8Qe.png]](http://i.minus.com/ib0s0ArResW8Qe.png)
Dolphin 3.0 (Windows 32-bits)
Dolphin 3.0 (Windows 64-bits)
Dolphin 3.0 (Mac OSX)
![[Image: irnvjPo9aJxSj.png]](http://i.minus.com/irnvjPo9aJxSj.png)
Tales of Symphonia: Community Retexture Project
![[Image: imsqcZ1W8bHRA.png]](http://i.minus.com/imsqcZ1W8bHRA.png)
Click on the screenshots to view them in all their glory.
The screenshots are shot in high resolution (2560x1600) and saved in a lossless format for 100% quality. Therefore these screenshots are MBs large.
This particular set of screenshots uses the high resolution texturepack mentioned above.