Anyone know how to fix my game freezing at the part after you break outta the prison and meet Botta for the second time, after botta says to ???? he says the chosen is here blah blah blah, the ???? guy leaves telling Lloyd next time he is his... then Botta and a guard run at me and then it freezes with a guard outta corner of screen running at me with botta next to him.. i have tried Dolphin 2.0 and the very new one that just came out. i have been playing on the very newest one thats out
[GC] Tales of Symphonia
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09-02-2011, 06:25 AM
(09-02-2011, 03:58 AM)LastNahaj Wrote: Anyone know how to fix my game freezing at the part after you break outta the prison and meet Botta for the second time, after botta says to ???? he says the chosen is here blah blah blah, the ???? guy leaves telling Lloyd next time he is his... then Botta and a guard run at me and then it freezes with a guard outta corner of screen running at me with botta next to him.. i have tried Dolphin 2.0 and the very new one that just came out. i have been playing on the very newest one thats out Try Dolphin 3.0
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
09-02-2011, 06:45 AM
(09-02-2011, 06:25 AM)LordVador Wrote:ya tried 3.0... btw is it just Windows Vista x64 thats broken and its NTSC-U, my specs are 2.0 GHZ dual core... dont say thats why cause i can run this game at 60 fps almost full time with speed at 105%(09-02-2011, 03:58 AM)LastNahaj Wrote: Anyone know how to fix my game freezing at the part after you break outta the prison and meet Botta for the second time, after botta says to ???? he says the chosen is here blah blah blah, the ???? guy leaves telling Lloyd next time he is his... then Botta and a guard run at me and then it freezes with a guard outta corner of screen running at me with botta next to him.. i have tried Dolphin 2.0 and the very new one that just came out. i have been playing on the very newest one thats out 09-04-2011, 07:42 AM
(09-02-2011, 07:48 AM)chip211 Wrote: try the r6054 x64 or just erase your ToS cache I'm having the same problem with the game freezing at that point. I'm using 3.0 version. I erased the ToS cache, but it still freezes. The r6054 x64 download on the main Dolphin site seems to be down/broken. /sadface [Edit] It's not broken...Gonna try r6054 now. 09-08-2011, 09:23 PM
Ever since I started using Dolphin 3.0-79-dirty GIT version I've been getting the following error when starting up ToS : Warning, Failed to compile geometry shader!
Also, I don't get the same error whenever I play ToS on Dolphin v7714. System Specs: Intel Core i7 920 @ 3.7ghz - ATI Radeon 5870 standard clocks with Catalyst 11.8 These are the contents of the error dump (I wasn't able to find out how to use a spoiler tag on these forums so I'd like to apologise for the length of this post) struct VS_OUTPUT { float4 pos : POSITION; float4 colors_0 : COLOR0; float4 colors_1 : COLOR1; float4 clipPos : TEXCOORD0; float4 Normal : TEXCOORD1; }; // dolphin-emu line geometry shader common part cbuffer cbParams : register(b0) { struct { float LineWidth; float TexOffset; float VpWidth; float VpHeight; float TexOffsetEnable[8]; } Params; } [maxvertexcount(4)] void main(line VS_OUTPUT input[2], inout TriangleStream<VS_OUTPUT> outStream) { VS_OUTPUT l0 = input[0]; VS_OUTPUT r0 = l0; VS_OUTPUT l1 = input[1]; VS_OUTPUT r1 = l1; float2 offset; float2 to = abs(input[1].pos.xy - input[0].pos.xy); if (Params.VpHeight*to.y > Params.VpWidth*to.x) { offset = float2(Params.LineWidth/Params.VpWidth, 0); } else { offset = float2(0, -Params.LineWidth/Params.VpHeight); } l0.pos.xy -= offset * input[0].pos.w; r0.pos.xy += offset * input[0].pos.w; l1.pos.xy -= offset * input[1].pos.w; r1.pos.xy += offset * input[1].pos.w; #ifndef NUM_TEXCOORDS #error NUM_TEXCOORDS not defined #endif #if NUM_TEXCOORDS >= 1 r0.tex0.x += Params.TexOffset * Params.TexOffsetEnable[0]; r1.tex0.x += Params.TexOffset * Params.TexOffsetEnable[0]; #endif #if NUM_TEXCOORDS >= 2 r0.tex1.x += Params.TexOffset * Params.TexOffsetEnable[1]; r1.tex1.x += Params.TexOffset * Params.TexOffsetEnable[1]; #endif #if NUM_TEXCOORDS >= 3 r0.tex2.x += Params.TexOffset * Params.TexOffsetEnable[2]; r1.tex2.x += Params.TexOffset * Params.TexOffsetEnable[2]; #endif #if NUM_TEXCOORDS >= 4 r0.tex3.x += Params.TexOffset * Params.TexOffsetEnable[3]; r1.tex3.x += Params.TexOffset * Params.TexOffsetEnable[3]; #endif #if NUM_TEXCOORDS >= 5 r0.tex4.x += Params.TexOffset * Params.TexOffsetEnable[4]; r1.tex4.x += Params.TexOffset * Params.TexOffsetEnable[4]; #endif #if NUM_TEXCOORDS >= 6 r0.tex5.x += Params.TexOffset * Params.TexOffsetEnable[5]; r1.tex5.x += Params.TexOffset * Params.TexOffsetEnable[5]; #endif #if NUM_TEXCOORDS >= 7 r0.tex6.x += Params.TexOffset * Params.TexOffsetEnable[6]; r1.tex6.x += Params.TexOffset * Params.TexOffsetEnable[6]; #endif #if NUM_TEXCOORDS >= 8 r0.tex7.x += Params.TexOffset * Params.TexOffsetEnable[7]; r1.tex7.x += Params.TexOffset * Params.TexOffsetEnable[7]; #endif outStream.Append(l0); outStream.Append(r0); outStream.Append(l1); outStream.Append(r1); } 09-16-2011, 08:22 PM
I'm having an annoying problem. Basically, with the D3D11 backend, everything runs great - except for the worldmap and some other select elements of the game. My framerate sits comfortably at its cap, but there's some really annoying stutter going on every two-four seconds. The game just stops for a split second. It feels almost like an object loading lag you'd get in modern games, but there's no HDD activity when it happens.
This doesn't happen with either the D3D9 or OpenGL plugins, but these have massive slowdowns and slight rendering faults in menus, which make them almost as annoying to use. I've tried this with the same results on r7719, 3.0 stable, 3.0-79, 3.0-84 and 3.0-86. Oh, and it doesn't matter which settings I use, it happens on 1xNative and no enhancements as well as on 3xNative with all enhancements on.
Intel i5 4670k @ 4.5GHz | ASUS R9-290 DC2 | 20GB Corsair PC3-12800 DDR3 RAM
09-17-2011, 12:54 PM
(09-02-2011, 03:58 AM)LastNahaj Wrote: Anyone know how to fix my game freezing at the part after you break outta the prison and meet Botta for the second time, after botta says to ???? he says the chosen is here blah blah blah, the ???? guy leaves telling Lloyd next time he is his... then Botta and a guard run at me and then it freezes with a guard outta corner of screen running at me with botta next to him.. i have tried Dolphin 2.0 and the very new one that just came out. i have been playing on the very newest one thats out I had this freezing problem too but somehow fixed it...but now I freeze when going up the stairs in Balacruf Mausoleum. Just a black screen when I go up. Currently using r7676 which I downloaded from Lectrode's site. Oh and I have Windows 7 64-bit version. 09-25-2011, 08:01 PM
Hello, im currently playing this game and im in temple of darkness...
the problem is i cannot pull or push the stone slabs! when i go near the stone slab there should be a sign on the lower right corner of the screen saying "grab" right? but that does not show up! therefore even if i press button "A" my avatar wont do anything! i believe i have finished more than half of the game and have finished most of the dungeons but this is the first time this happened to me... Im using dolphin 3.0 by the way and i believe my PC is more than capable of running this game... specs: OS: Windows 7 64 bit Ram: 8gb Video card: NVIDIA GeForce GTX 560 Ti Processor: i5-2400 @3.10ghrz 3.30GHz did anyone encounter this too? (((( HELP anyone? T___T P.S. I even tried to test this out in dolphin 2.0 but got the same results Also, can i request a save file here? a save file that is just after the temple of darkness in case i cannot find a solution to my problem T__T 09-27-2011, 02:58 AM
(09-25-2011, 08:01 PM)tvgame Wrote: Hello, im currently playing this game and im in temple of darkness... I had the same problem (although somewhere else in the game). Disable Lloyds EX-Skill "Personal" (the one which makes him run faster in Dungeons) and it should work |
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