[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
[GC] Super Monkey Ball 2
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07-01-2013, 04:54 AM
Could anyone confirm that the game is missing music even with DSP-LLE? Someone reported that as an AX bug to me, but in my testing I couldn't get music to consistently work with DSP-LLE either.
What build(s) have you used?
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
07-01-2013, 06:58 AM
Latest master.
It seems to work. But I haven't played a very long time. I'll do more tests. Btw I'm using my own dumps not the ones provided in Dolphin if it can help.
One thing: The sound used to work perfectly with LLE (with older builds). If ever a "bug" exists it's likely to be recent
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
07-01-2013, 11:16 PM
Super Monkey Ball 2 is an audio streaming game which means that a full 1:1 rip is required for it to work.
@skid: my dump md5 matches the one on redump.org but music is not working.
06-26-2014, 05:30 AM
Just want to point out that shadows only appear with Fast Depth Calculation enabled. If anyone else can confirm this we could at it to the wiki
Screenshots: Spoiler: 06-26-2014, 05:31 AM
Yeah, I noted this. Thanks for the screenshots and explanation for it though. I'm sure someone will add it to the main wiki page.
07-28-2014, 09:06 AM
I get one of those opcode errors after playing this for a while, any way to fix this?
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