I read nintendo limited the fps in sunshine to prevent huge framedrops at 60 fps although galaxy is running 60 fps.
[GC] Super Mario Sunshine
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06-17-2009, 10:55 PM
or 25fps in pal.
but you can get up to 60fps easy in some areas, for example title screen. (turn of other audio -> major speed boost) with 60fps it runs to fast of course -> framelimiter. 07-09-2009, 11:23 AM
(This post was last modified: 07-09-2009, 11:25 AM by John Peterson.)
Analog Input
This may be of interest if you want to optimize the controls for the game. I posted this in the NGEmu thread too. I'm checking the analog input response range of a few games and for this game it's between 20 and 65 (of 128) in all directions for running (and probably for aiming too) so if you want the full physical range of your gamepad to be similar to this you can set the new Radius setting in nJoy to perhaps 60%. This will especially help when precision walking or aiming is required. It may also be more convenient at most times since if the Radius setting is at 100% you will give the game a maximum analog stick reading when you are only at half the physical range of your gamepad. 07-09-2009, 12:24 PM
I just tested this game latelty and holy crap I'm getting over 100 fps. Damn fine job dolphin team/dev team. I need to use the framelimiter for this one!
07-09-2009, 03:15 PM
can anyone play this game with sound ?
When I was younger, I hated to go to weddings. Relatives came to me, poking me in the side, laughed and said, "You are the next." They have stopped the crap when I started to do the same for funerals.
07-18-2009, 09:54 AM
as of 3825 AUDIO WORKS IN SUPER MARIO SUNSHINE
Amazing job as always dolphin devs 07-18-2009, 09:56 AM
Yeah, is goo that now super mario sunshine have sound...
I think that only need be fixed is : Zelda Twilight Princess Wii Edition and Links Crossbow training By the way, good job . |
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