• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) › GameCube v
1 2 3 4 5 Next »

[GC] Super Mario Sunshine
View New Posts | View Today's Posts

Pages (56): « Previous 1 ... 17 18 19 20 21 ... 56 Next »
Jump to page 
Thread Rating:
  • 17 Vote(s) - 3.53 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] Super Mario Sunshine
05-30-2010, 02:50 AM
#181
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Is anyone else having white textured models ingame? Undecided

@ those having those extreme graphical glitches: Have you installed the latest DirectX? If you're not 100% sure, do it. Wink
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
05-30-2010, 07:01 AM
#182
RupeeClock Offline
Dolphin Enthusiast
****
Posts: 445
Threads: 9
Joined: Dec 2009
Bug 
(05-30-2010, 02:50 AM)StripTheSoul Wrote: Is anyone else having white textured models ingame? Undecided

@ those having those extreme graphical glitches: Have you installed the latest DirectX? If you're not 100% sure, do it. Wink

Do you mean like having Mario glowing a bright white?
The cure seems to be enabling Native MIPs.

I'm still getting those pesky freezes, although with Lock threads to Cores disabled I guess i'm having more luck.
[Image: e33MT.gif]
[Image: 971934.png]
Find
05-30-2010, 08:23 AM
#183
Yobiwan29 Offline
Junior Member
**
Posts: 18
Threads: 2
Joined: Aug 2009
(05-30-2010, 07:01 AM)RupeeClock Wrote:
(05-30-2010, 02:50 AM)StripTheSoul Wrote: Is anyone else having white textured models ingame? Undecided

@ those having those extreme graphical glitches: Have you installed the latest DirectX? If you're not 100% sure, do it. Wink

Do you mean like having Mario glowing a bright white?
The cure seems to be enabling Native MIPs.

I'm still getting those pesky freezes, although with Lock threads to Cores disabled I guess i'm having more luck.

The only white texture I've got can be seen on a water effect that seems to be corrupted.
Find
05-30-2010, 08:38 AM
#184
RupeeClock Offline
Dolphin Enthusiast
****
Posts: 445
Threads: 9
Joined: Dec 2009
(05-30-2010, 08:23 AM)Yobiwan29 Wrote: The only white texture I've got can be seen on a water effect that seems to be corrupted.

I don't see anything like that.
EFB to RAM, Native MIPS and Real XFB, at 640 by 480 seems to produce perfect graphics.

[Image: mUKXm.png]
[Image: 8kR7Z.png]
[Image: WAQL7.png]
[Image: NHTB6.png]
[Image: e33MT.gif]
[Image: 971934.png]
Find
05-30-2010, 10:42 AM
#185
Yobiwan29 Offline
Junior Member
**
Posts: 18
Threads: 2
Joined: Aug 2009
Wow! Where can I find "Real XFB" and "Native MIPS" please??
Find
05-30-2010, 11:06 AM
#186
thaCASHdude Offline
PK Thunder!
*******
Posts: 1,088
Threads: 0
Joined: Aug 2009
the "Advanced" tab in the video plugin.
Don't let tha name fool you... I'm not rich... yet... Tongue
[color=#009900]
PC Specs:[/color][color=#009900]
Windows 7 Ultimate x64 | Intel Celeron D 352 ~ 3.2Ghz | 3GB RAM | NVIDIA Geforce 6600[/color]

[Image: youtube.png]

[Image: crfnqee]
Website Find
05-30-2010, 11:25 AM
#187
Yobiwan29 Offline
Junior Member
**
Posts: 18
Threads: 2
Joined: Aug 2009
OK, thanks, I've downloaded the latest SVN revision. Very impressive!
Find
06-01-2010, 06:04 AM
#188
Whistler Offline
Junior Member
**
Posts: 13
Threads: 1
Joined: May 2010
Im using Direct3D with Copy EFB to ram to solve the goo problem, as well as disablinh the filters.
But now distant areas are blurry.

What should i do?
Find
06-01-2010, 08:20 AM
#189
RupeeClock Offline
Dolphin Enthusiast
****
Posts: 445
Threads: 9
Joined: Dec 2009
(06-01-2010, 06:04 AM)Whistler Wrote: Im using Direct3D with Copy EFB to ram to solve the goo problem, as well as disablinh the filters.
But now distant areas are blurry.

What should i do?

I think that's what the programmers intended.
You know how things are supposed to look wavy in the distance, in harsh summer heat.
[Image: e33MT.gif]
[Image: 971934.png]
Find
06-01-2010, 01:35 PM
#190
Whistler Offline
Junior Member
**
Posts: 13
Threads: 1
Joined: May 2010
(06-01-2010, 08:20 AM)RupeeClock Wrote:
(06-01-2010, 06:04 AM)Whistler Wrote: Im using Direct3D with Copy EFB to ram to solve the goo problem, as well as disablinh the filters.
But now distant areas are blurry.

What should i do?

I think that's what the programmers intended.
You know how things are supposed to look wavy in the distance, in harsh summer heat.
Nah, i known this.
But the graphics getty really blurry, more than normal =p
Its like in Zelda WW.
Find
« Next Oldest | Next Newest »
Pages (56): « Previous 1 ... 17 18 19 20 21 ... 56 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode