I doubt it. I noticed them, but i was only mentioning things that sort of break the main gameplay. The sludge seemed more gameplay-related than reflections at least. Guess we wait, game isn't perfect at all.
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[GC] Super Mario Sunshine
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03-28-2010, 04:04 AM
(03-28-2010, 03:53 AM)Skylord Wrote: This is pissing me off, the game works great but I got this problem of texture : That looks like what happened when I had the Widescreen Hack on. I turned it off (and switched to 4:3) and it was fine. 03-28-2010, 04:34 AM
Indeed it resolved the problem but now game is too fast, how can I correct this ?
03-28-2010, 04:44 AM
Set framelimiter to 50/60 or enable throttle in DSP settings or enable VSync in GFX settings
03-28-2010, 09:27 AM
V-sync has not changed anything, where do you find the framelimiter on the last build ? Nothing in config or graphics :/
03-28-2010, 09:40 AM
it should be in config - "General" tab
03-28-2010, 09:27 PM
03-29-2010, 02:48 AM
If you put framelimiter to 60 it works just fine. Some people incorrectly keep claiming FL is 'broken' which is simply not true.
Has worked just fine since like 4700+ rev. |
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I'm using directx9 with EFB to texture (I tried to RAM but nothing resolved..)
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