Tried turning off the codes and now the game will only run at like 15 fps
[GC] Super Mario Sunshine
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01-21-2019, 04:03 PM
using 5.0 9413 ( I think its the latest) cant get fullsceen to work. if I don't set widscreen hack the image is stretched and out of preporsion. and if I use the widescreen hack were the the borders would be the graphics trail of. is there a way to fix this?
OS: Windows 10 64bit
CPU Cooler: NZXT Kraken X52 CPU: i7 7700k 4.5ghz MB: ASUS MAXIMUS IX FORMULA GPU: GIGABYTE AUROS RTX 3080 Xtream RAM: Gskill TridentZ RGB 16GB 3200mhz HD1(OS): Samsung 840evo 250GB Game drives HD2: Samsung 860EVO 1TB HD3: Samsung 860EVO 500GB HD4: WDCB1TB HD5: WDCB4TB PSU: EVGA G2L 850watt 01-24-2019, 05:08 AM
Super Mario Sunshine is 4:3 only (at that time, almost no 16:9 television were on the market). So that's why it's 4:3 when fullscreen.
Use fullscreen AR/Gecko code instead of Widescreen Hack when there's one. For SMS: https://wiki.dolphin-emu.org/index.php?t..._Ratio_Fix MSI Desktop: Intel Core i7-9700K 3.6 GHz/4.7 GHz, 32 Go DDR4, NVidia GeForce RTX 2080, 512 Go SSD + 2 To HDD, Windows 10 Professional x64 Insider Preview (Slow Ring)... and of course latest Dolphin x64 development build!
It seems like the cinematics are very pixelated. Can you fix this?
Also, i cant seem to be able to run and spray water at the same time while chasing shadow mario. Is this a bug? 03-09-2019, 08:28 AM
(03-09-2019, 08:07 AM)emuguy Wrote: Hello That's just how the cinematics are. There's no fixing it (unless you can get Nintendo to release high-resolution versions of them somehow, but even then there's no clear way of getting them into Dolphin right now). 03-10-2019, 09:58 PM
What version of Dolphin are you running?
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz) GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz) RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14 Dolphin : latest dev 03-12-2019, 03:23 AM
I just tried it out with the first encounter of Shadow Mario, I don't have any problems with the aim.
I don't have to cable to plug my GameCube or Wii to try it on real hardware, but it is as accurate as I remember. In fact I am much better than 15 years ago, Shadow Mario doesn't run more than 3 seconds. The only inaccuracy I see is the heavily pixelated paint/goo, but that glitch isn't new.
OS : Windows 11 Pro
CPU : i7-7700K (4.8 GHz) GPU : GTX 1080 Ti FTW3 HYBRID (2 GHz) RAM : G.Skill Trident Z RGB 16 GB DDR4 3000 MHz C14 Dolphin : latest dev 05-03-2019, 07:33 PM
I can't get SMS working with the 60 fps gecko gode, game never displays at 60, and crashes. Anyone got a working 60 fps code for the newest versions of Dolphin?
06-06-2019, 10:00 PM
Is there any way to fix the issue where using FLUDD seems to lock Mario in place when you hold down the assigned button rather than where he runs around? Because the initial sequence with chasing down Shadow Mario was so awkward due to me not being able to run while also using FLUDD. I did eventually get him but it took way longer than it should have done! Unless I need to see about getting an adapter for an official GC controller since I've been using a wired Xbox 360 controller...
Current Setup: HP EliteBook 8750w
Intel Core i7-3820QM @ ~2.7GHz | 20GB RAM | Nvidia Quadro K2000M Windows 7 Professional 64-bit OS |
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