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[GC] Super Mario Sunshine
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[GC] Super Mario Sunshine
09-11-2013, 07:56 AM
#71
crimsonnight Offline
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The blur patch, bottom of this page: https://forums.dolphin-emu.org/Thread-devs-please-i-will-pay-to-have-the-heat-blur-removed-in-sunshine?pid=191445#pid191445
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10-22-2013, 06:52 AM
#72
r3n4ud
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Hi folks. I'm trying to get Super Mario Sunshine up and running with the hi-res texture and hud pack. Having some issues though. Anyone have any idea why the text is unreadable?

I'm running Dolphin 4.0 on i7 4.5ghz oc'ed, 680 gtx, and 16 gb ram. The issue occurs if I have IR, AA, and AF on or off. If I uncheck 'Load Custom Textures' the text is readable, although in low-res. Any ideas what I'm doing wrong?

[Image: 1fKI8s9.jpg]

[Image: qvNPFwF.jpg]
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10-22-2013, 06:59 AM
#73
MayImilae Offline
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What graphics backends have you tried? Does it occur in all of them?

Also, turn off anisotropic filtering to fix the water.
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10-22-2013, 09:44 AM
#74
r3n4ud
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(10-22-2013, 06:59 AM)MaJoR Wrote: What graphics backends have you tried? Does it occur in all of them?

Also, turn off anisotropic filtering to fix the water.
Sorry, can you explain what you mean by backens? Perhaps you're asking if I'm using DX11? If so, then yes I'm using that one.

I tried DX9. The hi-res textures are present, but not the hi-res hud. Although, the text is legible. Strange...

Edit: Got it! When changing from DX11 to DX 9, I had to change the Text Cache Accuracy to 'Safe'. That changed the hud to hi-res Smile
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10-22-2013, 10:37 AM
#75
Shonumi Offline
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r3n4ud Wrote:When changing from DX11 to DX 9, I had to change the Text Cache Accuracy to 'Safe'. That changed the hud to hi-res

Just for future reference, DX11 (now just D3D in the most recent revisions) doesn't currently support Custom Textures, iirc. OpenGL and DX9 support it though. Eventually, DX11 (again, now called D3D) will support it (hopefully).
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10-22-2013, 11:42 AM
#76
r3n4ud
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(10-22-2013, 10:37 AM)Shonumi Wrote:
' Wrote:When changing from DX11 to DX 9, I had to change the Text Cache Accuracy to 'Safe'. That changed the hud to hi-res

Just for future reference, DX11 (now just D3D in the most recent revisions) doesn't currently support Custom Textures, iirc. OpenGL and DX9 support it though. Eventually, DX11 (again, now called D3D) will support it (hopefully).
Thanks for that tidbit. Was wondering why D3D wouldn't work with custom textures. Nice of you to let me, and perhaps others, know.
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10-23-2013, 01:04 AM
#77
xemnas Offline
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(10-22-2013, 10:37 AM)Shonumi Wrote: Just for future reference, DX11 (now just D3D in the most recent revisions) doesn't currently support Custom Textures, iirc. OpenGL and DX9 support it though. Eventually, DX11 (again, now called D3D) will support it (hopefully).

D3D11 supports custom textures. Some hi-res texture packs, however, don't work with it. Unless someone reports the issues, I doubt that it will be fixed.
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10-23-2013, 01:09 AM
#78
Shonumi Offline
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(10-23-2013, 01:04 AM)xemnas Wrote: D3D11 supports custom textures. Some hi-res texture packs, however, don't work with it. Unless someone reports the issues, I doubt that it will be fixed.

Support is hit or miss though, so it's currently broken. It's an issue with Dolphin, not the texture packs afaik. It has been reported before (actually more than once, there are some duplicate issues). Like I said, hopefully it will get fixed soon since a lot of people are going to rely on D3D11 if they stick with the very latest revisions.

Here's the issue if anyone wants to follow it/contribute info for the devs: http://code.google.com/p/dolphin-emu/issues/detail?id=5748
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10-23-2013, 01:26 AM
#79
xemnas Offline
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Thanks for the information. It would be nice if it got fixed soon along with many D3D11 issues.
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10-31-2013, 06:55 PM
#80
MayImilae Offline
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Let's get one thing straight. Removing the heat effect is a hack. The heat effect is supposed to be there. Nintendo put it there. It's working fine. There is nothing to "fix". The hack breaks an effect that Nintendo put into the game.
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