[GC] Super Mario Sunshine
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11-19-2014, 01:09 AM
fps drops
whan I uncheck scaled EFB copy to solve the oil issue mario appears in low resolution underwater 11-19-2014, 05:16 AM
(11-19-2014, 01:09 AM)Viking Wrote: fps drops Stop using 4.0 and update to latest build: https://dolphin-emu.org/download/ Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
11-19-2014, 07:46 AM
What do you know, an enhancement (Raised IR) can cause issues in a game not to run at HD resolutions .
11-20-2014, 12:29 AM
(11-19-2014, 05:16 AM)DJBarry004 Wrote:(11-19-2014, 01:09 AM)Viking Wrote: fps drops It doesn't solve the water problem 11-20-2014, 02:58 AM
From the Dolphin wiki:
Quote:The goo/oil may slide across surfaces and erase itself if "Force Texture Filtering" is enabled. If already disabled, turning off "Scaled EFB Copy" can also resolve this. Do you have Force Texture filtering turned on? If not, don't disable Scaled EFB Copy. The goo issues are largely taken care of by setting EFB Copies to RAM. Dolphin will take care of this for you automatically as soon as you boot up the game (as long as you don't touch the Graphics button during gameplay). 11-20-2014, 07:23 PM
Latest revision 4.0-4222.
I decided to test the goo/oil issues a bit more after having the issues myself even though I read the Wiki and turned Forced Texture Filtering off with EFB to RAM enabled. This may be a little inaccurate. I tried a ton of setting combinations but couldn't do all of them, I don't want to waste too much of my spare time. The following settings cause certain types of goo/oil to drift across the map. Goo/oil can still be washed off of with FLUDD. I'll call this the Drifting Goo Bug, DGB. With the OpenGL backend: 1. Scaled EFB Copy + Antialiasing 2. Scaled EFB Copy + Forced Texture Filtering 3. Scaled EFB Copy + Forced Texture Filtering + Antialiasing 4. Antialiasing + Forced Texture Filtering With the Direct3D backend: 1. Scaled EFB Copy + Forced Texture Filtering Furthermore, Forced Texture Filtering being enabled with both Antialiasing and Scaled EFB Copy disabled causes very blocky goo/oil. Next, EFB to Texture makes the goo/oil types that would drift across the map with the above settings unable to be washed off with FLUDD. I'll call this the Unwashable Goo Bug, UGB. If both the DGB and UGB bugs are happening at once, the game thinks the goo didn't drift away even though it visually drifted away. If only DGB is happening, the game knows that the goo/oil drifted away both visually and mechanically. That is what I was able to get from my testing, anyway. Not being able to have Scaled EFB Copy + Antialiasing in OpenGL sucks, but oh well. If anybody finds anything that contradicts this, I'd recommend posting it. 11-25-2014, 05:21 AM
Hey, so I've been having this issue with Super Mario Sunshine and can't find a solution, basically when I get to the end of the ghost hotel level and try to save I get a bunch of errors and then dolphin crashes (I'll post screenshots).
http://puu.sh/d3VxW/c9cf3afbb7.png http://puu.sh/d3Vyb/9436f01c3d.png http://puu.sh/d3Vyn/f6b440cbb3.png http://puu.sh/d3VyA/4b8c0e0b49.png These go on and on. 11-27-2014, 02:52 AM
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