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[GC] Star Wars Rogue Squadron III: Rebel Strike
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[GC] Star Wars Rogue Squadron III: Rebel Strike
10-20-2014, 01:38 AM
#11
tattoohanz Offline
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Deihnyx,same hereSad
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10-20-2014, 04:32 AM
#12
JMC47 Offline
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Unlike Rogue Squadron 2, you can use the targeting computer just fine in Rogue Squadron 3 with EFB2RAM.
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10-20-2014, 04:49 AM
#13
slarlac249 Offline
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(10-20-2014, 01:21 AM)Deihnyx Wrote: I really don't know how you achieve that, it has the same z-index problem for me that makes it totally unplayable Sad

he has a modified build with the zfreese fix. The fixes however haven't been added to the public builds.
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10-20-2014, 05:47 AM
#14
JMC47 Offline
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yeah, but hte modifications are very simple. Literally adding zfreeze to the list of things not to draw will remove the skybox
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10-20-2014, 06:00 AM
#15
tattoohanz Offline
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JMC47,pls share this build if you canSmile
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10-20-2014, 06:15 AM
#16
JMC47 Offline
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Just wait for the proper implementation. Even with all those hacks, it wasn't exactly enjoyable. I only played through it to find more bugs that ended up fixing the games. It'll be worth the wait, I promise.
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10-20-2014, 06:23 AM
#17
tattoohanz Offline
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Thx for the response,we'll wait of course,this exellent game worts it,appreciate the effortsSmile
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10-20-2014, 06:31 AM
#18
JMC47 Offline
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It runs at about 50% speed on the very best of computers still, so, it may be a while still.
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10-20-2014, 11:34 PM
#19
ZEROx Offline
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Vbeam helps the game to get the rest 50%
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10-21-2014, 02:18 PM
#20
hedgesmfg Offline
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So we've found a new benchmark game which will push us to OC our 4790ks? Wink

It never ends, does it?
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