It's been good until now, and I've been playing it on dolphin prior too and ever since Z-Freeze was implemented. Maybe I just didn't notice it before because I always had the, 'use panic handlers' box unchecked? Anyway, IceStrike you have to check out what Han's done to this now in his new pack. It's amazing! The floor in the hanger... It's bumpy, just everything is awesome, I'm not sure where to start.
BTW I killed a core on my 4770k trying to clock it high enough to run this game at 1080p res with texture filtering and per pixel lighting on, now I have a similar rig to yours - 4970k, GTX980ti, 16gig 2133 and a couple of 128gig SSD's. Is 4.7GHZ the sweet spot? I'm at 4.6 with 1.25v ATM and it's still slow, not like your videos. If I remember correctly, you used to run at 5GHZ on yours when you did the videos. I'm running pretty much using all the tricks in the book that the forum has come up with over the years. This is my current ini:
[Video_Settings]
FastDepthCalc = False
EFBScale = 7
AspectRatio = 1
WideScreenHack = false
SafeTextureCacheColorSamples = 128
EnableJIT = True
DSPThread = True
EFBToTextureEnable = False
EFBEmulateFormatChanges = True
EFBAccessEnable = False
ForceFiltering = True
DSPHLE = False
I'm running at 3xnative, per pixel lighting and forcing texture filtering with LLE sound on the version 7888 and still cant get anywhere near the picture you had in your videos! I've spent sooo much money trying to get this game running right I wonder how Han goes using his 3930k? I know it's got more cores and it super deluxe board and all but wow, do I need a supercomputer to run this like your videos???
The devs have done an amazing job getting this game running and enhancing it. Han just keeps pushing it so much harder that it looks better than any other star wars game ever released. I don't say that lightly. If anyone has a rig capable of running this in 3d on dolphin and uses Hans latest texture pack, please tell us what it's like. I imagine the only thing better would be stepping into a real X-Wing.
BTW I killed a core on my 4770k trying to clock it high enough to run this game at 1080p res with texture filtering and per pixel lighting on, now I have a similar rig to yours - 4970k, GTX980ti, 16gig 2133 and a couple of 128gig SSD's. Is 4.7GHZ the sweet spot? I'm at 4.6 with 1.25v ATM and it's still slow, not like your videos. If I remember correctly, you used to run at 5GHZ on yours when you did the videos. I'm running pretty much using all the tricks in the book that the forum has come up with over the years. This is my current ini:
[Video_Settings]
FastDepthCalc = False
EFBScale = 7
AspectRatio = 1
WideScreenHack = false
SafeTextureCacheColorSamples = 128
EnableJIT = True
DSPThread = True
EFBToTextureEnable = False
EFBEmulateFormatChanges = True
EFBAccessEnable = False
ForceFiltering = True
DSPHLE = False
I'm running at 3xnative, per pixel lighting and forcing texture filtering with LLE sound on the version 7888 and still cant get anywhere near the picture you had in your videos! I've spent sooo much money trying to get this game running right I wonder how Han goes using his 3930k? I know it's got more cores and it super deluxe board and all but wow, do I need a supercomputer to run this like your videos???
The devs have done an amazing job getting this game running and enhancing it. Han just keeps pushing it so much harder that it looks better than any other star wars game ever released. I don't say that lightly. If anyone has a rig capable of running this in 3d on dolphin and uses Hans latest texture pack, please tell us what it's like. I imagine the only thing better would be stepping into a real X-Wing.
Win 10 Pro x64 - I7 4770k 4.3GHz - GTX580 3GB - 16GB 2133 Gskill