nvidia finally fixed the ogl bug that was in every driver after 337.88 > 347.26
resulting in a crash in the nvoglv64.dll, anything that used 64bit ogl driver would crash on loading.
for me, the following would crash;
realtech vr gl extensions viewer, crash on starting the app
dolphin x64 ogl renderer, crashing hitting play. (32bit dolphin worked fine in ogl)
347.52 has now resolved the bug and dolphin x64 works again in ogl. I only found one other user with the same crashing on the guru3d forum, 99% of users on there are desktop and couldn't care less about notebook gamers. I sent a bug report to nvidia....it seems they listened.
resulting in a crash in the nvoglv64.dll, anything that used 64bit ogl driver would crash on loading.
for me, the following would crash;
realtech vr gl extensions viewer, crash on starting the app
dolphin x64 ogl renderer, crashing hitting play. (32bit dolphin worked fine in ogl)
347.52 has now resolved the bug and dolphin x64 works again in ogl. I only found one other user with the same crashing on the guru3d forum, 99% of users on there are desktop and couldn't care less about notebook gamers. I sent a bug report to nvidia....it seems they listened.