(02-18-2015, 02:15 AM)Fiora Wrote: This is really ironic, because I was convinced for months after that patch that there was no way it could have been correct -- and it turns I was half-right. It only fixed the problem because the game had a bug and accessed invalid physical memory addresses that only worked because of hardware wraparound...
Wait till you find the games that try accessing the EFB using negative co-ords, causing the EFB address calculation to wrap around...