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[GC] Star Wars Rogue Squadron II: Rogue Leader
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[GC] Star Wars Rogue Squadron II: Rogue Leader
02-06-2015, 09:55 AM (This post was last modified: 02-06-2015, 09:56 AM by Fiora.)
#821
Fiora Offline
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Putting settings in the .ini doesn't force them; if you open the graphics settings during the game, it will force whatever settings are set there, no matter what the .ini says. The .ini are the settings the game boots with.
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02-06-2015, 09:58 AM
#822
LtRoyalShrimp Offline
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(02-05-2015, 11:37 PM)JMC47 Wrote: I made sure to have generated the shader cache for the stage ahead of time so there were no stutters during the video.  It was recorded in Master, with my computer setup to do JUST rogue squadron 2.

Generating a shader cache, how do you do this? (Imagine heavy Russian accent)
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02-06-2015, 10:00 AM
#823
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(02-06-2015, 06:41 AM)JMC47 Wrote: EFB2RAM destroys most PCs more than people realize.  That's the killer on Prisoners of Maw

Dont you need EFB2RAM for most effects thought? 
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02-06-2015, 10:20 AM
#824
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Fiora, just wondering if your HLE audio fix made its way into master?
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02-06-2015, 10:59 AM (This post was last modified: 02-06-2015, 02:05 PM by IceStrike256.)
#825
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Dude Shrimp where you been! lol and yes EFB to RAM gives the correct effects for targeting computer and heat wave / missile transparencies and loading screen transitions.

@phil HLE hack is not in master because it is a hack and not a fix so it has the potential to break other games if I remember correctly Fiora will have to verify that one.

And I say EFB to RAM on safe position because if I say texture cache I feel like that might cause some confusion for some people also lol you go into video settings and see to ram and right below it is safe of fast some people don't like to read ya know. Wink

I only have 3 more levels left to 're record then the long upload process. These videos have turned out so much better than my older ones thanks to the performance increases over the last month. Thank you Devs!
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02-06-2015, 04:47 PM
#826
LtRoyalShrimp Offline
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(02-06-2015, 10:59 AM)IceStrike256 Wrote: Dude Shrimp where you been! lol and yes EFB to RAM gives the correct effects for targeting computer and heat wave / missile transparencies and loading screen transitions.  

@phil HLE hack is not in master because it is a hack and not a fix so it has the potential to break other games if I remember correctly Fiora will have to verify that one.

And I say EFB to RAM on safe position because if I say texture cache I feel like that might cause some confusion for some people also lol you go into video settings and see to ram and right below it is safe of fast some people don't like to read ya know. Wink

I only have 3 more levels left to 're record then the long upload process.  These videos have turned out so much better than my older ones thanks to the performance increases over the last month.  Thank you Devs!

Busy with life, but still interested. 
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02-06-2015, 04:49 PM
#827
IceStrike256 Offline
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I know how that goes.
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02-06-2015, 05:21 PM
#828
LtRoyalShrimp Offline
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(02-06-2015, 04:49 PM)IceStrike256 Wrote: I know how that goes.

I've also noticed how smooth your videos are. Mind sharing your Dolphin settings? Big Grin
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02-06-2015, 05:39 PM
#829
JMC47 Offline
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Internal Resolution heavily affects performance in these games due to the use of EFB2RAM. (Answering a question posted in IRC but I missed it before you left.)
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02-06-2015, 06:07 PM
#830
StripTheSoul Offline
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(02-06-2015, 04:49 PM)IceStrike256 Wrote: I know how that goes.

Busy with Dolphin but still interested in real life? Wink 
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