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[GC] Star Wars Rogue Squadron II: Rogue Leader
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[GC] Star Wars Rogue Squadron II: Rogue Leader
01-20-2015, 11:38 PM
#551
Dolphy Offline
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(01-20-2015, 09:10 AM)JMC47 Wrote: Holy shit people use really weird configurations.  You're going to get bad/broken performance with sync GPU on in this game, period.

Yeah right, thats why i am mostly @60 fps Rolleyes
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01-21-2015, 12:18 AM (This post was last modified: 01-21-2015, 12:40 AM by slarlac249.)
#552
slarlac249 Offline
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(01-20-2015, 11:09 PM)Link_to_the_past Wrote:
(01-20-2015, 10:25 PM)slarlac249 Wrote: something to do with missing instructions and the devs preferring intel.
Devs don't prefer intel, intel just works better with the few threads that most emulators use, more than 4 threads are usually completely useless in emulators. It has been explained a hundred times already but i guess users can't handle that their cheap amd cpus aren't cheap for no reason whatsoever, that they are bad at certain workloads and that AMD ain't a charity but a company that sells cheap to stay in competition and not out of the goodness of their hearts.
I wasn't referring to dolphin, I meant pcsx2 devs. on their forum they've said many times some amd cpu's aren't very good, which I agreed because I had a FX processor and it performed worse than a intel cpu with less cores and slower clock.

even had games that became unplayable on that cpu. all advertising and no bang for buck. no offence to amd users, not all cpu's are bad, but the FX series bulldozers were just that, they needed bulldozing.

i went intel and never looked back.
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01-21-2015, 12:49 AM (This post was last modified: 01-21-2015, 12:51 AM by IceStrike256.)
#553
IceStrike256 Offline
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(01-20-2015, 11:38 PM)Dolphy Wrote:
(01-20-2015, 09:10 AM)JMC47 Wrote: Holy shit people use really weird configurations.  You're going to get bad/broken performance with sync GPU on in this game, period.

Yeah right, thats why i am mostly @60 fps Rolleyes

And what happens if you turn it off?

Also we dont need another Intel vs AMD debate there are plenty of resources available the show the results look at the dolphin FAQ.
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Read my reviews or check out my channels below!
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01-21-2015, 01:00 AM (This post was last modified: 01-21-2015, 01:03 AM by slarlac249.)
#554
slarlac249 Offline
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(01-21-2015, 12:49 AM)IceStrike256 Wrote:
(01-20-2015, 11:38 PM)Dolphy Wrote:
(01-20-2015, 09:10 AM)JMC47 Wrote: Holy shit people use really weird configurations.  You're going to get bad/broken performance with sync GPU on in this game, period.

Yeah right, thats why i am mostly @60 fps   Rolleyes

And what happens if you turn it off?

Also we dont need another Intel vs AMD debate there are plenty of resources available the show the results look at the dolphin FAQ.

sorry wasn't my intention. got no problem with amd.

btw i made a topic in the off-topic forum, a guide for the pc games for anyone that's interested.
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01-21-2015, 01:03 AM
#555
IceStrike256 Offline
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Lol no worries just dont want this to turn into 4 pages of pointless debate.
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Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

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01-21-2015, 01:33 AM
#556
Dolphy Offline
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(01-21-2015, 12:49 AM)IceStrike256 Wrote:
(01-20-2015, 11:38 PM)Dolphy Wrote:
(01-20-2015, 09:10 AM)JMC47 Wrote: Holy shit people use really weird configurations.  You're going to get bad/broken performance with sync GPU on in this game, period.

Yeah right, thats why i am mostly @60 fps   Rolleyes

And what happens if you turn it off?

Also we dont need another Intel vs AMD debate there are plenty of resources available the show the results look at the dolphin FAQ.

Don't see any difference yet
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01-21-2015, 02:15 AM
#557
Fiora Offline
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The reason Intel CPUs tend to overperform in emulation is mainly because Intel focuses on short instruction latencies (at the expense of throughput, sometimes) while AMD does the reverse and emulation benefits inordinately from shorter instruction latencies in general.
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01-21-2015, 02:29 AM
#558
slarlac249 Offline
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(01-21-2015, 02:15 AM)Fiora Wrote: The reason Intel CPUs tend to overperform in emulation is mainly because Intel focuses on short instruction latencies (at the expense of throughput, sometimes) while AMD does the reverse and emulation benefits inordinately from shorter instruction latencies in general.

Thanks, good explanation.

getting back on topic, do you know why the heat effect on the training level appears as a transparent band that floats in front your craft as you move forward?

i haven't got an answer out of anyone about that, i know its fixed by efb2ram, is that a bit more harder to sort out than the targeting computer screen was?
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01-21-2015, 02:46 AM (This post was last modified: 01-22-2015, 11:02 AM by ARAJediMaster.)
#559
ARAJediMaster Offline
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Pardon me for posting this, but I posting this for a friend of mine. He is looking to extract the sounds of this game that he can use for video projects. He wants to know how to get the sounds into the DSP of the program for one, and he said that somebody had suggested that he create a mod to the Dolphin emulator and DSP while he plays the game all the way to record all of the sound effects, and then extract them. Does anybody here have a better suggestion, or is there anybody who help program the DSP to record and dump the sounds during gameplay? Here is the forum he has been struggling with: https://forums.dolphin-emu.org/Thread-sfx-ripping-decoding-dumping-features. And here is the channel that he is on: https://www.youtube.com/channel/UC6Pi3JvzHSLCjdsITtoJWRg
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01-21-2015, 05:49 AM
#560
LtRoyalShrimp Offline
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(01-20-2015, 06:39 PM)slarlac249 Wrote: force 16:9 looks fine imo.

Its not real 16:9 though, dolphin simply stretches the game. We need a real 16:9 hack, if you try it now, it will be 16:9 but the edges of the screen will have black tiles as the game doesent know to render that far out. A simple culling hack could fix it. I say simple....lol. 
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