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[GC] Star Wars Rogue Squadron II: Rogue Leader
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[GC] Star Wars Rogue Squadron II: Rogue Leader
01-20-2015, 01:34 AM (This post was last modified: 01-20-2015, 01:39 AM by Link_to_the_past.)
#521
Link_to_the_past Offline
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Efb to ram is still needed, even the targeting computer still has issues with this pr if efb to ram is not used with discolored targets and targets that don't appear like guns on the death star on the first level, it only seems to alleviate the need for safe texture cache with the targeting computer.
Edit: Fiora could you merge the latest zfreeze updates in your branch? I noticed i needed to disable fast depth with it when i wanted to make some performance comparisons.
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01-20-2015, 01:40 AM
#522
IceStrike256 Offline
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So which build is most updated now?
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01-20-2015, 01:42 AM
#523
Dolphy Offline
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(01-20-2015, 01:40 AM)IceStrike256 Wrote: So which build is most updated now?

The one posted here, gets updated randomly by Fiora

https://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader?pid=351991#pid351991
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01-20-2015, 01:52 AM
#524
slarlac249 Offline
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(01-20-2015, 01:34 AM)Link_to_the_past Wrote: Efb to ram is still needed, even the targeting computer still has issues with this pr if efb to ram is not used with discolored targets and targets that don't appear like guns on the death star on the first level, it only seems to alleviate the need for safe texture cache with the targeting computer.
Edit: Fiora could you merge the latest zfreeze updates in your branch? I noticed i needed to disable fast depth with it when i wanted to make some performance comparisons.

ah right ok, thanks for the info.
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01-20-2015, 01:53 AM (This post was last modified: 01-20-2015, 01:54 AM by Dolphy.)
#525
Dolphy Offline
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By the way, found a small difference Big Grin

Texture settings:
http://i.imgur.com/aJ6hrnA.jpg


Ram + Cache settings:
http://i.imgur.com/7WlyvYp.jpg
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01-20-2015, 01:55 AM
#526
Fiora Offline
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I just checked and the latest PR 1812 version is bit-identical to the zfreeze commit in the branch, so I don't think there's been changes?
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01-20-2015, 02:13 AM
#527
Link_to_the_past Offline
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(01-20-2015, 01:53 AM)Dolphy Wrote: By the way, found a small difference  Big Grin

Texture settings:
http://i.imgur.com/aJ6hrnA.jpg


Ram + Cache settings:
http://i.imgur.com/7WlyvYp.jpg

Yes efb to ram is still needed and not every target appears in the targeting computer too.
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01-20-2015, 02:16 AM (This post was last modified: 01-20-2015, 02:18 AM by slarlac249.)
#528
slarlac249 Offline
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yeah you are right, even though the screen is no longer corrupted some things aren't highlighted, it's a start though.

any chance the heat thing can be fixed for efb2tex? efb2ram still slows me down on training flying round the buildings, even slower when you fire weapons. fullspeed on texture though, just you get that floating transparent band.
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01-20-2015, 03:48 AM
#529
IceStrike256 Offline
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Nice work!
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Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
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01-20-2015, 05:53 AM
#530
fabiodx32 Offline
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hello people, someone could help me with the configurations?
(I'm using the version of dolphin pr-1833)
apparently in some parts of the game runs smoothly (fps = 60) in the other fps drops horribly for (fps = 20)
the sound is horrible slowness
my specifications :
AMD X3 triple core 2.6GHz
8gb memory DD3
nvidia Gtx 650 overclocked

sorry my bad english Huh Sad
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