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[GC] Star Wars Rogue Squadron II: Rogue Leader
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[GC] Star Wars Rogue Squadron II: Rogue Leader
01-19-2015, 12:54 PM
#511
JMC47 Offline
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mimimi: The thing is, I can use EFB2RAM with fast texture cache setting and it'll work in that Pull Request. That makes it a lot faster.
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01-19-2015, 01:05 PM (This post was last modified: 01-19-2015, 01:25 PM by IceStrike256.)
#512
IceStrike256 Offline
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EFB to RAM was also needed for missle effect transparencies does this build take care of that also?

Is there a DL link or do we need to compile?
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01-19-2015, 05:45 PM (This post was last modified: 01-19-2015, 06:00 PM by slarlac249.)
#513
slarlac249 Offline
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i tried https://dl.dolphin-emu.org/prs/pr-1916-dolphin-latest-x64.7z but it didn't have zfreeze.

i guess they haven't uploaded it.

btw icestrike, 360 controller works with battle for naboo as well, you were right about it working in rs3d, seems to have all the main controls mapped perfectly to all buttons. don't need to use pinnacle now. Smile
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01-19-2015, 10:12 PM (This post was last modified: 01-19-2015, 10:13 PM by Dolphy.)
#514
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(01-19-2015, 05:45 PM)slarlac249 Wrote: i tried https://dl.dolphin-emu.org/prs/pr-1916-dolphin-latest-x64.7z but it didn't have zfreeze.

i guess they haven't uploaded it.

btw icestrike, 360 controller works with battle for naboo as well, you were right about it working in rs3d, seems to have all the main controls mapped perfectly to all buttons. don't need to use pinnacle now. Smile

Actually she did -> https://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader?pid=351991#pid351991
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01-19-2015, 10:18 PM (This post was last modified: 01-19-2015, 10:19 PM by slarlac249.)
#515
slarlac249 Offline
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(01-19-2015, 10:12 PM)Dolphy Wrote:
(01-19-2015, 05:45 PM)slarlac249 Wrote: i tried https://dl.dolphin-emu.org/prs/pr-1916-dolphin-latest-x64.7z but it didn't have zfreeze.

i guess they haven't uploaded it.

btw icestrike, 360 controller works with battle for naboo as well, you were right about it working in rs3d, seems to have all the main controls mapped perfectly to all buttons. don't need to use pinnacle now. Smile

Actually she did -> https://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader?pid=351991#pid351991

ah sweet, so it's the 1833 that just keeps getting updated? will give it a try later.
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01-19-2015, 10:25 PM
#516
Dolphy Offline
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(01-19-2015, 10:18 PM)slarlac249 Wrote:
(01-19-2015, 10:12 PM)Dolphy Wrote:
(01-19-2015, 05:45 PM)slarlac249 Wrote: i tried https://dl.dolphin-emu.org/prs/pr-1916-dolphin-latest-x64.7z but it didn't have zfreeze.

i guess they haven't uploaded it.

btw icestrike, 360 controller works with battle for naboo as well, you were right about it working in rs3d, seems to have all the main controls mapped perfectly to all buttons. don't need to use pinnacle now. Smile

Actually she did -> https://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader?pid=351991#pid351991

ah sweet, so it's the 1833 that just keeps getting updated? will give it a try later.

Yep, it shows 4.0.5143-dirty. Wonder if there is a linux version as well from this build.
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01-20-2015, 12:49 AM (This post was last modified: 01-20-2015, 12:52 AM by slarlac249.)
#517
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nice work whoever fixed the targeting computer in efb2texture, still one minor issue, heat shimmer effect still only renders correctly in efb2ram. in efb2texture it appeas as floating thing that follows you infront.
sorry for large image...thought forum would resize.
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01-20-2015, 01:11 AM
#518
IceStrike256 Offline
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(01-19-2015, 05:45 PM)slarlac249 Wrote: i tried https://dl.dolphin-emu.org/prs/pr-1916-dolphin-latest-x64.7z but it didn't have zfreeze.

i guess they haven't uploaded it.

btw icestrike, 360 controller works with battle for naboo as well, you were right about it working in rs3d, seems to have all the main controls mapped perfectly to all buttons. don't need to use pinnacle now. Smile

Nice! I have to do Ctrl-J in Naboo to get my 360 controller turned on each level.

This build is also meant to make EFB to Ram faster isnt it?
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01-20-2015, 01:28 AM (This post was last modified: 01-20-2015, 01:30 AM by slarlac249.)
#519
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i think that's what someone said a few posts back, i noticed it was a little faster but no much, probably depends on cpu, but there's not much point using it now that targeting computer works in efb2tex. only the heat effect on tatoonine was all i noticed that is still broken in efb2tex, everything else seemed working.

i had another one of those freezes on hoth, i think it's HLE related as it is the same noise that happens when i try the asteroid field level on hle, only difference that one freezes before loading as you know.

but is fine in LLE as you also know.

btw it's not that build i thought it was because it said 1916, look a few pages back and gets the latest 1833 build dated 19/1/15
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01-20-2015, 01:32 AM
#520
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The "fixed targeting computer" is PR 1916; I pulled it on top of that branch since it helps RS2/3 ^_^

I'm probably going to keep updating 1833 periodically until the most important things are merged, then close it down once master's got everything we need
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