• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
1 2 3 4 5 ... 36 Next »

[GC] Star Wars Rogue Squadron II: Rogue Leader
View New Posts | View Today's Posts

Pages (172): « Previous 1 ... 49 50 51 52 53 ... 172 Next »
Jump to page 
Thread Rating:
  • 7 Vote(s) - 4.43 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] Star Wars Rogue Squadron II: Rogue Leader
01-19-2015, 09:17 AM
#501
dogen Offline
Junior Member
**
Posts: 25
Threads: 0
Joined: Jun 2014
(01-19-2015, 06:39 AM)General_Han_Solo Wrote:
(01-19-2015, 05:52 AM)LtRoyalShrimp Wrote:
(01-19-2015, 12:05 AM)slarlac249 Wrote: yeah never notice it when playing on the wii or gc, has it also got something to do with everything be a lot clearer on pc screens?

Yes, because you are probably rendering at 2,3 or 4x the internal resolution, and playing on a 1080p screen, its much more obvious. 

So are you suggesting that high-res skybox textures (on Hoth) will do no good?

Maybe you can put a pattern in the texture that negates the dithering.
Find
Reply
01-19-2015, 09:40 AM
#502
EmBoLa.be Offline
Junior Member
**
Posts: 22
Threads: 0
Joined: Jan 2015
@LtRoyalShrimp, i allready use fast cache.
Find
Reply
01-19-2015, 09:58 AM
#503
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
You could always switch over to Texture if you dont mind no targeting comp
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
01-19-2015, 09:58 AM
#504
LtRoyalShrimp Offline
Member
***
Posts: 159
Threads: 5
Joined: Oct 2014
(01-19-2015, 09:17 AM)dogen Wrote:
(01-19-2015, 06:39 AM)General_Han_Solo Wrote:
(01-19-2015, 05:52 AM)LtRoyalShrimp Wrote:
(01-19-2015, 12:05 AM)slarlac249 Wrote: yeah never notice it when playing on the wii or gc, has it also got something to do with everything be a lot clearer on pc screens?

Yes, because you are probably rendering at 2,3 or 4x the internal resolution, and playing on a 1080p screen, its much more obvious. 

So are you suggesting that high-res skybox textures (on Hoth) will do no good?

Maybe you can put a pattern in the texture that negates the dithering.
A possibility, but not ideal by any means. We just need someone who knows the render pipeline to figure out at what point dithering is added. 
Twitter: http://www.twitter.com/LtRoyalShrimp
Website Find
Reply
01-19-2015, 10:20 AM
#505
EmBoLa.be Offline
Junior Member
**
Posts: 22
Threads: 0
Joined: Jan 2015
i need the targeting computer thats why i said i need efb2ram. il just wait for now, i've been waiting for years so i can whait some more.
Find
Reply
01-19-2015, 10:24 AM
#506
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
ok did you turn off "ignore format changes" that gave me a speedup.
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
01-19-2015, 11:46 AM (This post was last modified: 01-19-2015, 11:47 AM by EmBoLa.be.)
#507
EmBoLa.be Offline
Junior Member
**
Posts: 22
Threads: 0
Joined: Jan 2015
thats the only thing i didnt try, gonna try that one out,
ps: sorry for the bad language since i am dutch
Find
Reply
01-19-2015, 11:56 AM
#508
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
I just got this game running on my Surface Pro 3 had to underclock the CPU to 50% but it is fully playable at 30 FPS Smile
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
01-19-2015, 12:13 PM
#509
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,544
Threads: 29
Joined: Feb 2013
This lets the targeting computer work in EFB2Texture, and also makes it so we no longer need safe texture cache - https://github.com/dolphin-emu/dolphin/pull/1916

Will basically make this full speed on Core i5 3570Ks adn higher.
Find
Reply
01-19-2015, 12:50 PM
#510
mimimi Offline
Senior Member
****
Posts: 720
Threads: 1
Joined: May 2014
(01-19-2015, 12:13 PM)JMC47 Wrote: This lets the targeting computer work in EFB2Texture, and also makes it so we no longer need safe texture cache - https://github.com/dolphin-emu/dolphin/pull/1916

Will basically make this full speed on Core i5 3570Ks adn higher.


The targetting computer is not really working with that PR. But when using efb2tex, it's better than it is now on master. There's a slight chance that somebody might fix this correctly in the future.

Also, is the targetting computer everything that RS2 needs efb2ram for? If not, how does that look with this PR?
Find
Reply
« Next Oldest | Next Newest »
Pages (172): « Previous 1 ... 49 50 51 52 53 ... 172 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode