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[GC] Star Wars Rogue Squadron II: Rogue Leader
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[GC] Star Wars Rogue Squadron II: Rogue Leader
01-18-2015, 06:29 AM (This post was last modified: 01-18-2015, 06:29 AM by slarlac249.)
#481
slarlac249 Offline
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(01-18-2015, 06:24 AM)Fiora Wrote: LLE on thread I think is enabled if you use LLE with an AX game, which this is? But I'm not 100% sure

do you think that caused the crash? or maybe it's just one of the many glitches the game has the moment?

gonna try again with it disabled.
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01-18-2015, 07:02 AM
#482
IceStrike256 Offline
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Interesting. Those are the settings im always using.
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01-18-2015, 07:09 AM (This post was last modified: 01-18-2015, 07:14 AM by Kiloku.)
#483
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The old short render distance bug is still happening for me. I tried both the most recent Stable build as well as pr-1880.

I deactivated Fast Depth Calculation, I activated EFB2RAM, I tried both D3D and OGL, I tried "Skip EFB Access", I tried Enable XFB, none of them changed this specific problem.

My settings as of right now: http://imgur.com/HuRqye9,nSQqxj9,vfHFWgz,eacrFYP

And a screenshot of the game as it looks with these settings: http://i.imgur.com/1SkiH6j.jpg
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01-18-2015, 07:43 AM
#484
IceStrike256 Offline
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https://dl.dolphin-emu.org/prs/pr-1833-dolphin-latest-x64.7z

Your using the wrong build use this one.
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01-18-2015, 07:46 AM
#485
Kiloku Offline
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(01-18-2015, 07:43 AM)IceStrike256 Wrote: https://dl.dolphin-emu.org/prs/pr-1833-dolphin-latest-x64.7z

Your using the wrong build use this one.

Thanks a lot! That did it.
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01-18-2015, 08:55 AM
#486
IceStrike256 Offline
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No problem.
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01-18-2015, 09:47 AM
#487
General_Han_Solo Offline
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For any graphic programmer that helps with the Dolphin emulation, could you please clarify this article for me? Especially Method 11 with respect to custom dithering. Is this article suggesting that the GC will always output a dithered pattern for textures (for example, Rogue Leader has terrible dithering on the Hoth level for the skybox), or is it possible for me to override the dithered pattern?
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01-18-2015, 07:22 PM
#488
slarlac249 Offline
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(01-18-2015, 09:47 AM)General_Han_Solo Wrote: For any graphic programmer that helps with the Dolphin emulation, could you please clarify this article for me? Especially Method 11 with respect to custom dithering. Is this article suggesting that the GC will always output a dithered pattern for textures (for example, Rogue Leader has terrible dithering on the Hoth level for the skybox), or is it possible for me to override the dithered pattern?

I take it you mean the grainy dots covering the blue sky? i've always thought  that was odd.
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01-18-2015, 07:27 PM
#489
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(01-18-2015, 07:22 PM)slarlac249 Wrote:
(01-18-2015, 09:47 AM)General_Han_Solo Wrote: For any graphic programmer that helps with the Dolphin emulation, could you please clarify this article for me? Especially Method 11 with respect to custom dithering. Is this article suggesting that the GC will always output a dithered pattern for textures (for example, Rogue Leader has terrible dithering on the Hoth level for the skybox), or is it possible for me to override the dithered pattern?

I take it you mean the grainy dots covering the blue sky? i've always thought  that was odd.

Yeah. I might fiddle with some high-res skybox textures on Hoth to see if it changes anything.
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01-18-2015, 08:30 PM
#490
slarlac249 Offline
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I decided to try lle again, get almost full speed on the current build, was hesitant of trying it since previous builds had loads of lag. should be good till hle is fixed Smile

icestrike, i completed hoth on lle without the beeeeep crash, must of been a glitch.
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