• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
1 2 3 4 5 ... 36 Next »

[GC] Star Wars Rogue Squadron II: Rogue Leader
View New Posts | View Today's Posts

Pages (172): « Previous 1 ... 46 47 48 49 50 ... 172 Next »
Jump to page 
Thread Rating:
  • 7 Vote(s) - 4.43 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] Star Wars Rogue Squadron II: Rogue Leader
01-17-2015, 09:55 PM
#471
slarlac249 Offline
Senior Member
****
Posts: 496
Threads: 5
Joined: Jul 2013
(01-17-2015, 09:11 PM)Dolphy Wrote:
(01-17-2015, 08:41 PM)slarlac249 Wrote: what cpu you got? if your playing on lle it'll lag because it's more taxing. if your playing on hle and it still lags you might not have a good enough cpu.


HLE works great, mostly 60fps. I have a laptop (clevo p170hm) with intel i7-2720QM, Geforce GTX 485M, 256GB SSD and 8GB ram.

I was talking about Star Wars Rogue Squadron III: Rebel Strike

ah, then yeah, think everyone gets lag on reb strike because it's more advanced than rs2. space missions run 40-60fps, ground missions in vehicles 40-60fps (except the endor one with all those trees) 30-50fps
on foot inside rooms 50-60fps
on foot outside 40-50fps

fps under 60fps ruin audio whether native or upscaled for me
Find
Reply
01-18-2015, 01:46 AM (This post was last modified: 01-18-2015, 01:47 AM by IceStrike256.)
#472
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
(01-17-2015, 07:35 PM)Dolphy Wrote:
(01-17-2015, 03:14 PM)IceStrike256 Wrote: Im sure if there were errors with D3D or Open GL Lt RoyalShrimp, Slarlac or myself would of found em. Tongue

Think I play this game through twice a day now going for golds lol.

Then you didn't look well  Tongue , in hoth its causing alot of errors if you use the targeting device and have the EFB settings set to textures



(01-17-2015, 06:50 PM)slarlac249 Wrote: I've stopped playing for now, waiting for more fixes. Been playing RS3D instead.

That game is unplayable for me, to much errors and fps drops

That's why your supposed to have EFB to RAM set and not Texture I get no errors on any levels of RS2. This game requires a much stronger graphics card and CPU to maintain speed your mobile graphics and CPU might not be strong enough also RS3 is not able to maintain full speed on any setup right now.

LOL I just started playing RS3D also do you know how to get recording to work on it?
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
01-18-2015, 03:44 AM (This post was last modified: 01-18-2015, 03:44 AM by Dolphy.)
#473
Dolphy Offline
Galactic Allied Commander
***
Posts: 249
Threads: 0
Joined: Jan 2015
My specs are fine, this game is from 2001 and they didn't even had a quad core with a graphic card like this one in that time. I am pretty sure dolphin can work better with this game in a few months.
Find
Reply
01-18-2015, 03:54 AM
#474
Fiora Offline
x86 JIT Princess
**********
Developers (Some Administrators and Super Moderators)
Posts: 237
Threads: 0
Joined: Aug 2014
I don't think there's more than another ~10-20% to be had on the CPU side for RS2/3. Emulating an MMU in software is much more intensive than any native game.
Website Find
Reply
01-18-2015, 03:56 AM
#475
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
(01-18-2015, 03:44 AM)Dolphy Wrote: My specs are fine, this game is from 2001 and they didn't even had a quad core with a graphic card like this one in that time. I am pretty sure dolphin can work better with this game in a few months.

Why does it matter when a game released when it pushes the hardware more then any other game released on the system besides its more demanding sequel?
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
01-18-2015, 03:56 AM
#476
Link_to_the_past Offline
Link on steroids really
*******
Posts: 1,767
Threads: 17
Joined: Feb 2010
(01-18-2015, 03:44 AM)Dolphy Wrote: My specs are fine, this game is from 2001 and they didn't even had a quad core with a graphic card like this one in that time. I am pretty sure dolphin can work better with this game in a few months.

Emulation can have incredible demands compared to what it was run, BSNES for example needs a core 2 duo to run snes games, that had a 3.58 MHz cpu. You need many orders of magnitude faster hardware for emulation and more cores are sometimes not useful, dolphin is already extremely optimized as an emulator in what it does.
Find
Reply
01-18-2015, 03:59 AM (This post was last modified: 01-18-2015, 03:59 AM by IceStrike256.)
#477
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
(01-18-2015, 03:56 AM)Link_to_the_past Wrote:
(01-18-2015, 03:44 AM)Dolphy Wrote: My specs are fine, this game is from 2001 and they didn't even had a quad core with a graphic card like this one in that time. I am pretty sure dolphin can work better with this game in a few months.

Emulation can have incredible demands compared to what it was run, BSNES for example needs a core 2 duo to run snes games, that had a 3.58 MHz cpu. You need many orders of magnitude faster hardware for emulation and more cores are sometimes not useful, dolphin is already extremely optimized as an emulator in what it does.

And even BSNES lags on Mega Man X2 if you don't have very high end processor.
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
01-18-2015, 04:08 AM
#478
slarlac249 Offline
Senior Member
****
Posts: 496
Threads: 5
Joined: Jul 2013
I just want the hle fixed first (if possible) before anything else, It would be nice to play the trench run smoothly again.
Find
Reply
01-18-2015, 06:18 AM
#479
slarlac249 Offline
Senior Member
****
Posts: 496
Threads: 5
Joined: Jul 2013
games crashed in LLE for me on hoth, got near the end and it black screened with high pitched noise. could be dsp on thread to blame, icestrike, dsp on thread has been known to cause issues (i think) if i remember correctly, isn't that why they removed it from the gui?
Find
Reply
01-18-2015, 06:24 AM (This post was last modified: 01-18-2015, 06:24 AM by Fiora.)
#480
Fiora Offline
x86 JIT Princess
**********
Developers (Some Administrators and Super Moderators)
Posts: 237
Threads: 0
Joined: Aug 2014
LLE on thread I think is enabled if you use LLE with an AX game, which this is? But I'm not 100% sure
Website Find
Reply
« Next Oldest | Next Newest »
Pages (172): « Previous 1 ... 46 47 48 49 50 ... 172 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode