ok thanks for clearing that up.
Thread Rating:
|
[GC] Star Wars Rogue Squadron II: Rogue Leader
|
|
01-16-2015, 08:00 AM
I find it strange that Open GL does not work on my card at all now though....
Desktop
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10 Read my reviews or check out my channels below! https://www.youtube.com/icestrike256 https://www.twitch.tv/icestrike256 http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67 (01-16-2015, 06:15 AM)slarlac249 Wrote: opengl is faster than direct3d for the rogue squadron games, have you tried it? Yes i tried it, but direct3d is better for me. In hoth for sample opengl has alot of fps issues (running between 35-60) while in direct3d i am running most of the time @60 fps (only drops a bit (50fps) when i bring down AT-AT walker). Also in opengl i get errors on that map and dolphin wont close (keeps bringing the same errors). 01-16-2015, 11:56 PM
(01-16-2015, 06:45 PM)Dolphy Wrote:(01-16-2015, 06:15 AM)slarlac249 Wrote: opengl is faster than direct3d for the rogue squadron games, have you tried it? guess it's different for everyone then. I will give direct3d another try and see which is faster for me when i update my drivers again. 01-17-2015, 02:45 AM
D3D is slower at caching the Shaders than OGL, but once you play through the mission once and go back to it again, D3D is most likely faster for FPS
01-17-2015, 04:43 AM
I notice a decrease in fps when you turn HLE off and use LLE. Some maps get a decrease of 15fps
01-17-2015, 04:46 AM
Yeah, LLE is generally a lot more taxing than HLE audio, so only use it in games where HLE actually still has bugs (or your computer can handle it in any situation).
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
01-17-2015, 04:56 AM
Hopefully some news on the hle crashing will come soon "fingers crossed". LLE causes annoying fps dips
01-17-2015, 05:18 AM
(01-17-2015, 04:46 AM)StripTheSoul Wrote: Yeah, LLE is generally a lot more taxing than HLE audio, so only use it in games where HLE actually still has bugs (or your computer can handle it in any situation). (01-17-2015, 04:56 AM)slarlac249 Wrote: Hopefully some news on the hle crashing will come soon "fingers crossed". LLE causes annoying fps dips HLE only crashes on the deathstar maps (first and last) all other maps are working fine with HLE on. 01-17-2015, 05:38 AM
(This post was last modified: 01-17-2015, 05:39 AM by slarlac249.)
(01-17-2015, 05:18 AM)Dolphy Wrote:(01-17-2015, 04:46 AM)StripTheSoul Wrote: Yeah, LLE is generally a lot more taxing than HLE audio, so only use it in games where HLE actually still has bugs (or your computer can handle it in any situation). one of the bonus maps crashes too on hle but is playable on lle. asteroid field. switching back and forth just to play two or three missions is a little annoying, i'm not playing it until it's fixed. |
|
« Next Oldest | Next Newest »
|
Users browsing this thread:
