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[GC] Star Wars Rogue Squadron II: Rogue Leader
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[GC] Star Wars Rogue Squadron II: Rogue Leader
01-16-2015, 07:58 AM
#451
slarlac249 Offline
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ok thanks for clearing that up.
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01-16-2015, 08:00 AM
#452
IceStrike256 Offline
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I find it strange that Open GL does not work on my card at all now though....
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01-16-2015, 06:45 PM (This post was last modified: 01-16-2015, 08:24 PM by Dolphy.)
#453
Dolphy Offline
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(01-16-2015, 06:15 AM)slarlac249 Wrote: opengl is faster than direct3d for the rogue squadron games, have you tried it?

Yes i tried it, but direct3d is better for me. In hoth for sample opengl has alot of fps issues (running between 35-60) while in direct3d i am running most of the time @60 fps (only drops a bit (50fps) when i bring down AT-AT walker). Also in opengl i get errors on that map and dolphin wont close (keeps bringing the same errors).
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01-16-2015, 11:56 PM
#454
slarlac249 Offline
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(01-16-2015, 06:45 PM)Dolphy Wrote:
(01-16-2015, 06:15 AM)slarlac249 Wrote: opengl is faster than direct3d for the rogue squadron games, have you tried it?

Yes i tried it, but direct3d is better for me. In hoth for sample opengl has alot of fps issues (running between 35-60) while in direct3d i am running most of the time @60 fps (only drops a bit (50fps) when i bring down AT-AT walker). Also in opengl i get errors on that map and dolphin wont close (keeps bringing the same errors).

guess it's different for everyone then. I will give direct3d another try and see which is faster for me when i update my drivers again.
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01-17-2015, 02:45 AM
#455
NanoByte Offline
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D3D is slower at caching the Shaders than OGL, but once you play through the mission once and go back to it again, D3D is most likely faster for FPS
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01-17-2015, 04:43 AM
#456
Dolphy Offline
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I notice a decrease in fps when you turn HLE off and use LLE. Some maps get a decrease of 15fps
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01-17-2015, 04:46 AM
#457
StripTheSoul Offline
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Yeah, LLE is generally a lot more taxing than HLE audio, so only use it in games where HLE actually still has bugs (or your computer can handle it in any situation).
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01-17-2015, 04:56 AM
#458
slarlac249 Offline
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Hopefully some news on the hle crashing will come soon "fingers crossed". LLE causes annoying fps dips Sad
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01-17-2015, 05:18 AM
#459
Dolphy Offline
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(01-17-2015, 04:46 AM)StripTheSoul Wrote: Yeah, LLE is generally a lot more taxing than HLE audio, so only use it in games where HLE actually still has bugs (or your computer can handle it in any situation).

(01-17-2015, 04:56 AM)slarlac249 Wrote: Hopefully some news on the hle crashing will come soon "fingers crossed". LLE causes annoying fps dips Sad

HLE only crashes on the deathstar maps (first and last) all other maps are working fine with HLE on.
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01-17-2015, 05:38 AM (This post was last modified: 01-17-2015, 05:39 AM by slarlac249.)
#460
slarlac249 Offline
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(01-17-2015, 05:18 AM)Dolphy Wrote:
(01-17-2015, 04:46 AM)StripTheSoul Wrote: Yeah, LLE is generally a lot more taxing than HLE audio, so only use it in games where HLE actually still has bugs (or your computer can handle it in any situation).

(01-17-2015, 04:56 AM)slarlac249 Wrote: Hopefully some news on the hle crashing will come soon "fingers crossed". LLE causes annoying fps dips Sad

HLE only crashes on the deathstar maps (first and last) all other maps are working fine with HLE on.

one of the bonus maps crashes too on hle but is playable on lle. asteroid field. switching back and forth just to play two or three missions is a little annoying, i'm not playing it until it's fixed.
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