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[GC] Star Wars Rogue Squadron II: Rogue Leader
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[GC] Star Wars Rogue Squadron II: Rogue Leader
01-07-2015, 10:10 PM
#291
tattoohanz Offline
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(01-07-2015, 11:15 AM)Fiora Wrote: That's what I suspect; haven't tried it yet though with LLE.

Crashed just before death star expolosion with both hle and lle...
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01-07-2015, 10:15 PM
#292
StripTheSoul Offline
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That crash doesn't seem to happen for everyone, though. At least General_Han_Solo seems to have played through the whole game (if I understand him correctly): https://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader?pid=352153#pid352153
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01-07-2015, 10:32 PM
#293
tattoohanz Offline
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(01-07-2015, 10:15 PM)StripTheSoul Wrote: That crash doesn't seem to happen for everyone, though. At least General_Han_Solo seems to have played through the whole game (if I understand him correctly): https://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader?pid=352153#pid352153

I just checked the pal version too,same crash,only the build with the hle fix.
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01-07-2015, 11:34 PM
#294
tueidj Offline
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(01-07-2015, 09:50 PM)General_Han_Solo Wrote: Hey, if 16:9 worked without artifacts, then obviously I would have recorded in 16:9! Wink

Then again, the movie scenes would still be stretched, so in that respect, I would have to manually insert Blu-Ray content and time it exactly with the editing done by Factor 5, but I can't be bothered.

But why did you have it stretched to 16:9 in the first place when it's obviously 4:3?
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01-08-2015, 04:22 AM
#295
General_Han_Solo Offline
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(01-07-2015, 10:15 PM)StripTheSoul Wrote: That crash doesn't seem to happen for everyone, though. At least General_Han_Solo seems to have played through the whole game (if I understand him correctly): https://forums.dolphin-emu.org/Thread-gc-star-wars-rogue-squadron-ii-rogue-leader?pid=352153#pid352153

Actually I need to confirm that it crashed for me as well on HLE, and that is why I ripped a few seconds from the Blu-Ray to finish off the level for the 'movie' I am making. I tried it with JIT and it didn't crash, albeit, the game ran slower on that setting obviously.
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01-08-2015, 04:23 AM
#296
General_Han_Solo Offline
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(01-07-2015, 11:34 PM)tueidj Wrote:
(01-07-2015, 09:50 PM)General_Han_Solo Wrote: Hey, if 16:9 worked without artifacts, then obviously I would have recorded in 16:9! Wink

Then again, the movie scenes would still be stretched, so in that respect, I would have to manually insert Blu-Ray content and time it exactly with the editing done by Factor 5, but I can't be bothered.

But why did you have it stretched to 16:9 in the first place when it's obviously 4:3?

Because I hate box'd 4:3 videos? Besides, the X-Wings look better with a little 'stretch' to them. Maybe I am biased.
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01-08-2015, 04:26 AM
#297
General_Han_Solo Offline
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Also, the game crashed on HLE at the end of Strike at the Core, where the core starts to explode. Basically, any scene with a FMV as the backdrop, with HLE, seems to crash the game.
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01-08-2015, 09:16 AM (This post was last modified: 01-08-2015, 10:45 AM by IceStrike256.)
#298
IceStrike256 Offline
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I have videos of the first 6 levels uploaded Using EFB to Texture. I am in the process of uploading the rest and switched over to a lower IR and EFB to RAM for them as well.

Edit: All videos are now uploaded.

https://www.youtube.com/playlist?list=PLGTaokZjTu7juBS-NOrGKUaptDmalAIE1

Edit 2: There was something else I noticed as I went through these videos, at Lower IR EFB to Texture produces more shadow errors then at a higher IR.
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01-08-2015, 03:00 PM
#299
BlizzardToaBreeze Offline
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It's amazing to hear the original soundtrack, great work! The only level for me that remains unplayable is Heist at the Imperial Academy, that one pulls my CPU down to about 60% consistently.
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01-08-2015, 05:10 PM
#300
IceStrike256 Offline
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(01-08-2015, 03:00 PM)BlizzardToaBreeze Wrote: It's amazing to hear the original soundtrack, great work! The only level for me that remains unplayable is Heist at the Imperial Academy, that one pulls my CPU down to about 60% consistently.

Yeah that one gave me some lag spikes also.
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