• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
1 2 3 4 5 ... 36 Next »

[GC] Star Wars Rogue Squadron II: Rogue Leader
View New Posts | View Today's Posts

Pages (172): « Previous 1 ... 26 27 28 29 30 ... 172 Next »
Jump to page 
Thread Rating:
  • 7 Vote(s) - 4.43 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] Star Wars Rogue Squadron II: Rogue Leader
01-07-2015, 08:52 AM
#271
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
That looks nice. Ill give it some testing later.
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
01-07-2015, 08:53 AM
#272
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,544
Threads: 29
Joined: Feb 2013
yes, you should probably set it to safe. We need safe for the targeting computer to work.

anyway, please ask for a thread in the HD texture section, this is amazing.
Find
Reply
01-07-2015, 08:58 AM
#273
LtRoyalShrimp Offline
Member
***
Posts: 159
Threads: 5
Joined: Oct 2014
(01-07-2015, 08:41 AM)Echoes Wrote: This is slightly off topic, but I made some textures for the HUD and space to commemorate finally being able to play this great game, and as a thank you to everyone working and testing around. I haven't made a thread for this yet because I'm waiting for this to be included in the official builds in the downloads section, and this pack may just cause some odd glitch or bug that I haven't noticed yet.

Comparison pictures: Before and After.

Download.

Note that Texture Cache is set all the way to Fast. Should I change this?

Also, the Space textures are basically optional, since I got them from editing Image searches and such. The Hud is supposed to be the main draw.

Awesome stuff. I think the intensity of the orange borders could be turned down a little.
Twitter: http://www.twitter.com/LtRoyalShrimp
Website Find
Reply
01-07-2015, 08:58 AM (This post was last modified: 01-07-2015, 09:01 AM by Echoes.)
#274
Echoes Offline
Average Retexturer
****
Posts: 483
Threads: 2
Joined: Dec 2011
I'm glad you guys appreciate it. Setting it to safe will likely require everything to be dumped again, right? I'll update this later then.

Edit: Yes, I did try toning it down, but it didn't work. I think I'll need to remake that part and make it a bit thinner.

As for a Thread in the HD textures section, I guess I will after changing the Cache to Safe.
Find
Reply
01-07-2015, 09:02 AM
#275
General_Han_Solo Offline
Senior Member
****
Posts: 439
Threads: 1
Joined: Aug 2014
Thumbs Up 
(01-07-2015, 08:41 AM)Echoes Wrote: This is slightly off topic, but I made some textures for the HUD and space to commemorate finally being able to play this great game, and as a thank you to everyone working and testing around. I haven't made a thread for this yet because I'm waiting for this to be included in the official builds in the downloads section, and this pack may just cause some odd glitch or bug that I haven't noticed yet.

Comparison pictures: Before and After.

Download.

Note that Texture Cache is set all the way to Fast. Should I change this?

Also, the Space textures are basically optional, since I got them from editing Image searches and such. The Hud is supposed to be the main draw.

All I can say is: WOW! Cool
Find
Reply
01-07-2015, 09:16 AM
#276
BatJoe Offline
Member
***
Posts: 53
Threads: 2
Joined: Mar 2014
Can this work for Rebel Strike too?
My System: Windows 7 x64, Intel i7 5820k 4.5Ghz, nVidia 980 GTX, 16GB DDR4 2400mhz 13-13-13-35
Find
Reply
01-07-2015, 09:24 AM
#277
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,544
Threads: 29
Joined: Feb 2013
We need someone to come up with a cheatcode for true 16:9; Dolphin's widescreen hack isn't up to snuff.
Find
Reply
01-07-2015, 09:38 AM
#278
Echoes Offline
Average Retexturer
****
Posts: 483
Threads: 2
Joined: Dec 2011
(01-07-2015, 09:16 AM)BatJoe Wrote: Can this work for Rebel Strike too?

I don't have Rebel Strike at the moment, so I'm not sure. If it uses the same images, than sure, they can be ported over to it.

And yes, proper widescreen would be amazing for these games.
Find
Reply
01-07-2015, 10:02 AM
#279
LtRoyalShrimp Offline
Member
***
Posts: 159
Threads: 5
Joined: Oct 2014
(01-07-2015, 09:38 AM)Echoes Wrote:
(01-07-2015, 09:16 AM)BatJoe Wrote: Can this work for Rebel Strike too?

I don't have Rebel Strike at the moment, so I'm not sure. If it uses the same images, than sure, they can be ported over to it.

And yes, proper widescreen would be amazing for these games.

For 16:9, we would also need a 16:9 hud to make it look right I think. Something you could do?
Twitter: http://www.twitter.com/LtRoyalShrimp
Website Find
Reply
01-07-2015, 10:26 AM
#280
Echoes Offline
Average Retexturer
****
Posts: 483
Threads: 2
Joined: Dec 2011
If the game is made to output the correct 16:9 ratio, I don't think any modification would be required. If they are required, then It would be a simple matter of stretching some textures inward, for the most part. Dealing with the thrusters would be problematic, I think.

To get this back on topic. I seem to be unable to complete the first Deathstar level now that I'm using the build with the correct HLE audio. I get a crash right before the explosion. I'll re download the build again, just in case the problem is on my end.
Find
Reply
« Next Oldest | Next Newest »
Pages (172): « Previous 1 ... 26 27 28 29 30 ... 172 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode