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[GC] Star Wars Rogue Squadron II: Rogue Leader
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[GC] Star Wars Rogue Squadron II: Rogue Leader
01-06-2015, 09:00 AM
#231
Link_to_the_past Offline
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(01-06-2015, 08:46 AM)Fiora Wrote: Yeah, the cutscenes not being the right aspect ratio is a known bug (XFB, I think?)

Well at least forcing widescreen doesn't look bad due to it.

Icestrike seeing your framedrop i would suggest trying disabling vsync or exclusive fullscreen.
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01-06-2015, 09:04 AM
#232
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they are already off. this is the only level that gives me trouble so I think that's pretty awesome lol.
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01-06-2015, 09:16 AM
#233
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(01-06-2015, 08:46 AM)Fiora Wrote: Yeah, the cutscenes not being the right aspect ratio is a known bug (XFB, I think?)
Judging from the video, there also seem to be issues with the transparencies on the missiles, the sound FX are messed, and the vegetation shaders and some particle FX are also off.

I think for particle effects, there needs to be some investigation. Factor 5 used some tricks for those as well.

Love the stuff you guys are doing, and I assume the above stuff can be fixed via bug fixes and further implementation optimization. Keep up the awesome work. 
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01-06-2015, 09:22 AM (This post was last modified: 01-06-2015, 09:24 AM by JMC47.)
#234
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Some of it can be fixed through settings. The vegetation looks that weird on console, I think. I did a screenshot comparison a while ago.

99% of the bugs in that vid are probably EFB2Tex + HLE audio? Or does LLE audio have bugs as well?
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01-06-2015, 09:28 AM
#235
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LtRoyalShrimp brought up an interesting optimisation issue that was very noticeable in the NTSC build, the Y-Wing bombs do kill the FPS drastically if spammed. They use a displacement shader that’s very CPU intensive, however Factor 5 seem to have optimised the PAL version somewhat so it’s not as noticeable. I suggest users rip the PAL build if you want a cleaner build, as I own both.
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01-06-2015, 09:29 AM
#236
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vid is using efb to texture and lle audio.
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01-06-2015, 09:29 AM
#237
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(01-06-2015, 09:22 AM)JMC47 Wrote: Some of it can be fixed through settings.  The vegetation looks that weird on console, I think.  I did a screenshot comparison a while ago.

99% of the bugs in that vid are probably EFB2Tex + HLE audio?  Or does LLE audio have bugs as well?

Not 100% sure. I showed the video to Julian from Factor 5 and those were his comments. Big Grin
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01-06-2015, 09:45 AM
#238
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Oh wow. EFB2RAM will fix some, but our LLE audio having bugs is a surprise; I didn't know that one.
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01-06-2015, 09:57 AM (This post was last modified: 01-06-2015, 10:27 AM by IceStrike256.)
#239
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Looks like my GPU is bottlenecking this level, I turned down my IR and had much better results. I made another video with EFB to RAM turned on this time ill post the link in a minute.

Edit: Yeah after lowering my IR I get full speed with EFB to Texture. and my Vid is what happens when I use EFB to RAM on the same settings. Video is still uploading.

I also don't think LLe audio has bugs as much as the low FPS messing things up.

Video: https://www.youtube.com/watch?v=PYKVAgLBa5I
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01-06-2015, 10:31 AM
#240
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(01-06-2015, 09:57 AM)IceStrike256 Wrote: Looks like my GPU is bottlenecking this level, I turned down my IR and had much better results.  I made another video with EFB to RAM turned on this time ill post the link in a minute.

Edit: Yeah after lowering my IR I get full speed with EFB to Texture. and my Vid is what happens when I use EFB to RAM on the same settings.  Video is still uploading.

I also don't think LLe audio has bugs as much as the low FPS messing things up.

Video:  https://www.youtube.com/watch?v=PYKVAgLBa5I

Seems like the slowdown has something to do with the water splash effects. Rewatch the video. Whenever the Ties come by and shoot the water, the game slows down.
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