(01-03-2015, 09:09 AM)JMC47 Wrote: Fiora's working on more optimizations, but these are MMU titles; they're going to be hard. To even sniff full speed on some stages you need 4.0 GHz on a Haswell or better.
I recommend using medium texture cache if you have a strong computer and need a lot of performance back or turning off EFB2RAM if you absolutely need performance on a weaker computer and don't care about the targeting computer and other effects.
This is some great stuff! How long will it be before it can be implemented into the master? I tested rs3, but I guess this branch is specifically for testing zfreeze for rs2.
This just really made my day. I rate this to be alongside the hyrule field fix for LOZTP!
"The Briefcase":
Silverstone ML08-H ~ Intel Core i5 4690s @65w 3.2/3.9ghz (+Zalman CNPS8900 Quiet) ~ EVGA GTX 970 SSC ACX2.0+ ~ ASRock H97M-ITX/ac ~ [color=#000000]Crucial 8gb Ballistix Tactical 1600hz @1.5v ~ Crucial MX100 256gb SSD & WD 500gb HDD[/color]
Silverstone ML08-H ~ Intel Core i5 4690s @65w 3.2/3.9ghz (+Zalman CNPS8900 Quiet) ~ EVGA GTX 970 SSC ACX2.0+ ~ ASRock H97M-ITX/ac ~ [color=#000000]Crucial 8gb Ballistix Tactical 1600hz @1.5v ~ Crucial MX100 256gb SSD & WD 500gb HDD[/color]