• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
1 2 3 4 5 ... 36 Next »

[GC] Star Wars Rogue Squadron II: Rogue Leader
View New Posts | View Today's Posts

Pages (172): « Previous 1 ... 156 157 158 159 160 ... 172 Next »
Jump to page 
Thread Rating:
  • 7 Vote(s) - 4.43 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] Star Wars Rogue Squadron II: Rogue Leader
07-10-2017, 08:42 AM
#1,571
General_Han_Solo Offline
Senior Member
****
Posts: 439
Threads: 1
Joined: Aug 2014
I have updated the texture pack for Rogue Leader, and the performance boost is amazing.
Find
Reply
07-16-2017, 03:00 PM
#1,572
avalanche10 Offline
Junior Member
**
Posts: 7
Threads: 1
Joined: Jul 2017
I've been trying to play this game on my Nvidia Shield for a while on one of the latest builds of Dolphin. But every time I load the game it just gets stuck at the intro credit screen before the main menu.

Is this a common issue?
Find
Reply
07-25-2017, 07:49 AM
#1,573
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
(07-16-2017, 03:00 PM)avalanche10 Wrote: I've been trying to play this game on my Nvidia Shield for a while on one of the latest builds of Dolphin. But every time I load the game it just gets stuck at the intro credit screen before the main menu.

Is this a common issue?

doesnt sound common but honestly a Nvidia Shield is never gonna run RS2 or 3 at a decent speed.
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
07-31-2017, 02:25 PM
#1,574
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
Ubershaders are a godsend! Thanks Devs!
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
08-01-2017, 05:21 PM
#1,575
Monyet Offline
Member
***
Posts: 115
Threads: 1
Joined: Jun 2010
Well, I didn't really notice any difference, still stutters... so I assume that I didn't really have stutter issues from shader compilation and that they are related to something else. On my 4770 at stock I tried 2xAA and 3xIR and got 100% speed with dips in a few spots and usually during scene changes it would stutter, affecting the audio mostly rather than pausing the video. Your mileage may vary.
Win 7 Ultimate 64 bit
Intel i7 4770k @ Stock
Gigabyte Sniper 5
GTX 970 SLI
16 GB Corsair Something Something RAM
Find
Reply
08-01-2017, 06:29 PM
#1,576
MayImilae Offline
Chronically Distracted
**********
Administrators
Posts: 4,620
Threads: 120
Joined: Mar 2011
Monyet - that's slowdown, not shader compilation stuttering.
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
Find
Reply
08-01-2017, 08:28 PM
#1,577
Monyet Offline
Member
***
Posts: 115
Threads: 1
Joined: Jun 2010
Oh cool, thanks for letting me know. Does that mean ubershaders doesn't really have any affect on Rogue Squadron 2?
Win 7 Ultimate 64 bit
Intel i7 4770k @ Stock
Gigabyte Sniper 5
GTX 970 SLI
16 GB Corsair Something Something RAM
Find
Reply
08-01-2017, 08:33 PM
#1,578
MayImilae Offline
Chronically Distracted
**********
Administrators
Posts: 4,620
Threads: 120
Joined: Mar 2011
No... it means your computer is too slow so the game is unable to maintain it's proper framerate, resulting in slowdown and audio garbles. This has nothing to do with shader compilation stuttering which ubershaders fixes.

Rogue Squadron benefitted quite a lot from ubershaders.
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
Find
Reply
08-02-2017, 01:17 AM
#1,579
JMC47 Offline
Content Producer
*******
Content Creators (Moderators)
Posts: 6,544
Threads: 29
Joined: Feb 2013
To be a bit more precise, the game is falling back to interpreter during certain actions due to it being an MMU game.

We'd need to improve the JIT more or optimize those instructions in the interpreter to fix those slowdowns.
Find
Reply
08-02-2017, 11:56 AM
#1,580
Monyet Offline
Member
***
Posts: 115
Threads: 1
Joined: Jun 2010
Awesome, Well thanks for all the info on it and for everyone's continued hard work. I'm sure it will all be rock solid in every way some day, and I am enjoying the journey.
Win 7 Ultimate 64 bit
Intel i7 4770k @ Stock
Gigabyte Sniper 5
GTX 970 SLI
16 GB Corsair Something Something RAM
Find
Reply
« Next Oldest | Next Newest »
Pages (172): « Previous 1 ... 156 157 158 159 160 ... 172 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode