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[GC] Star Wars Rogue Squadron II: Rogue Leader
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[GC] Star Wars Rogue Squadron II: Rogue Leader
08-22-2015, 10:13 PM
#1,261
Mickequipe Offline
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Posts: 69
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Joined: Jun 2014
This game is gonna look even more amazing after you've finished with it Han Smile
Win 10 Pro x64 - I7 4770k 4.3GHz -  GTX580 3GB - 16GB 2133 Gskill
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08-24-2015, 04:38 AM
#1,262
sndwv
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Is the game crashing for anyone else on 4.0-7411? After the craft selection Dolphin just hangs on a black screen for me. Was fine 'a few versions back', but didn't keep track which exactly.
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08-25-2015, 12:34 AM
#1,263
digmouse
Unregistered
 
So I finally got this to work on 7157 (7420 breaks the game, hangs at mission loading), but having massive slowdowns when explosions happen in the death star attack mission, wondering could it be that my CPU is not powerful enough? It is the server equivalent of an i7 3770.

Settings:
D3D
DSP LLE recompiler
Default CPU clock
Default resolution
Skip EFB Access checked
Store EFB Copies to Texture Only unchecked
No custom textures
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08-25-2015, 07:45 AM
#1,264
sndwv
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Working again in latest version. Since 4.0-7422 I assume. Awesome!
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08-25-2015, 02:13 PM
#1,265
digmouse
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Updating to 7429 saw tremendous amount of improvement! Running almost constant 60fps now, slowdowns are present but definitely acceptable.
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08-30-2015, 12:25 PM
#1,266
drewwesley
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The IBM Gekko processor (2000) was single core. Are there hang errors? Are there certain items with single-core dependencies that can be redirected to single-core emulation while other processes continue to run asynchronously in multi core mode?
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09-06-2015, 12:04 PM
#1,267
Ryana1988
Unregistered
 
Hello guys. What do I need to do to make the in level cutscene run at my internal resolution settings? The in game cutscenes and the ship selection screen are really low resolution compared to the in game graphics.
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09-07-2015, 02:46 AM
#1,268
nbohr1more Offline
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Posts: 56
Threads: 4
Joined: Feb 2015
I wouldn't be hopeful.

If there were an upscaler that could take sub-SD quality video and upscale it to HD, the author of
said upscaler would be quite wealthy...
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09-11-2015, 04:13 AM
#1,269
IceStrike256 Offline
Emulation Archivist
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Posts: 705
Threads: 4
Joined: Dec 2014
Been a while since I've tried this game on my surface but improvement galore!! Before the game would fluctuate between 60 - 37 FPS averaging in the high 30's. Now its hitting 60 - 45 averaging in the 50's. Of course this is only good for about 10 minutes of play before thermal throttling kills my performance down to 30 -20 FPS lol.

Thanks Devs! This game has come a long way in a short time.
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
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09-15-2015, 01:09 AM
#1,270
SilentKnight79 Offline
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Posts: 17
Threads: 1
Joined: Jan 2015
Has anyone tried the recent builds for this and can they report the performance. For me builds after 4.0-7429 haven't gone so great.

Plus who do we have to wookie kiss to get the targeting computer working with dual core around here? I appreciate vet's like Icestrike' here don't bother with it, but for certain missions (mission two for example), you need to use it some to get a decent score.
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