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[GC] Star Wars Rogue Squadron II: Rogue Leader
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[GC] Star Wars Rogue Squadron II: Rogue Leader
06-09-2015, 04:28 PM (This post was last modified: 06-11-2015, 11:27 AM by LtRoyalShrimp.)
#1,191
LtRoyalShrimp Offline
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Any word on when HLE audio may be fixed? With all the improvements and speedups lately, getting HLE audio would seem to fulfill the circle.

EDIT: Still getting insane slowdowns on Kothlis. Any chance JMC47 or someone with more in depth knowledge could take a look at what is causing this slowdown?
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06-12-2015, 02:30 PM
#1,192
JMC47 Offline
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We need to trick someone into fixing HLE audio... lesse, I'll see if I can find someone.
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06-13-2015, 01:23 AM
#1,193
General_Han_Solo Offline
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Guys, I recommend the new 8x internal resolution function, with use of my HD pack! Absolutely amazing!
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06-20-2015, 03:59 AM
#1,194
jelbo
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I spent yesterday afternoon figuring out why I got massive slowdown when facing certain directions in the Tattooine's training. It was vsync related; with vsync off I got massive tearing instead of massive slowdown.

I tried fixing this with forced vsync using an nVidia profile, and with RivaTuner's frame limiter, but nothing worked. I finally fixed it by choosing 'borderless fullscreen' in the advanced graphics options.
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06-20-2015, 05:15 PM
#1,195
IceStrike256 Offline
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It's documented that vsync in dolphin can kill performance if vfps can't stay constant 100%vfps at all times.
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06-21-2015, 02:23 AM
#1,196
StripTheSoul Offline
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I dunno, it seems to be more an issue with exclusive fullscreen. When it came up, people were saying it should actually improve performance, but a lot of people have experienced extreme improvement switching to borderless fullscreen. I'm not sure it's supposed to be that way.
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06-28-2015, 04:24 AM
#1,197
LtRoyalShrimp Offline
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Using the latest 4.0 build 6891 Rogue Leader crashes every time when I try to play Vengeance on Kothlis. 

Anyone else encounter this? 

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06-28-2015, 09:54 AM
#1,198
Silanda Offline
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Yeah, it's like that for me too.
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06-28-2015, 11:46 PM
#1,199
tueidj Offline
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That's one classy dialog box....
- Can't decide if it's a warning or error
- Gives no actual information about the problem encountered
- Time? As in the time it was compiled or the current wall time? Either way: why is it important?
- A close button. In case you just can't commit to either "Yes" or "No".
- Verbose prompt text: you can't ignore something that's already been shoved in your face, "continue?" is the only relevant question.
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06-29-2015, 06:43 AM
#1,200
LtRoyalShrimp Offline
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(06-28-2015, 11:46 PM)tueidj Wrote: That's one classy dialog box....
- Can't decide if it's a warning or error
- Gives no actual information about the problem encountered
- Time? As in the time it was compiled or the current wall time? Either way: why is it important?
- A close button. In case you just can't commit to either "Yes" or "No".
- Verbose prompt text: you can't ignore something that's already been shoved in your face, "continue?" is the only relevant question.

Two things:
  • First, it does not go away. You click "ok" to ignore, and it comes back. If you hold the enter button you can play watch the game play at 1fps
  • Second, if you click no, the game(and Dolphin) simply crash
How do get rid of it: 
Uncheck "Use panic handlers"

Not sure why this is necessary...

Also, about the time, Its always the same at the same spot. 
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