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[GC] Star Wars Rogue Squadron II: Rogue Leader
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[GC] Star Wars Rogue Squadron II: Rogue Leader
03-06-2015, 05:57 AM
#1,051
StripTheSoul Offline
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You should be out solving crimes or somethin' Big Grin
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03-06-2015, 05:58 AM
#1,052
LtRoyalShrimp Offline
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(03-06-2015, 05:35 AM)General_Han_Solo Wrote:
(03-05-2015, 03:16 PM)IceStrike256 Wrote: Yeah most absurd death ever lol.  

Really a texture?  If thats true that means game can be run without EFB to Ram and be perfect with your textures.!!

Yeah, I think the shadows are in real time, except maybe they have to take into account z-freeze or something and so it's a neat trick. I've tried duplicating the file into a higher res, but I fail every time, because there is a special gradient scale associated with the texture. I think Factor 5 may have had Maya or some graphics program automatically calculate the right gradient for the right length of shadow, depth, etc. So, what I decided to do was see if Rebel Strike utilized a similar texture, and to my surprise, yes indeed, BUT, it is a better quality texture than Rogue Leader's Smile So, I have implemented Rebel Strike's version, and now the shadows look really great!

P.S. I will be uploading the texture pack (beta version) in a few hours. Wink

So on like the AT-AT's the shadows wont be as blocky now? 
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03-06-2015, 06:46 AM
#1,053
IceStrike256 Offline
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Nice one Han!
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03-06-2015, 06:55 AM
#1,054
General_Han_Solo Offline
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(03-06-2015, 05:58 AM)LtRoyalShrimp Wrote:
(03-06-2015, 05:35 AM)General_Han_Solo Wrote:
(03-05-2015, 03:16 PM)IceStrike256 Wrote: Yeah most absurd death ever lol.  

Really a texture?  If thats true that means game can be run without EFB to Ram and be perfect with your textures.!!

Yeah, I think the shadows are in real time, except maybe they have to take into account z-freeze or something and so it's a neat trick. I've tried duplicating the file into a higher res, but I fail every time, because there is a special gradient scale associated with the texture. I think Factor 5 may have had Maya or some graphics program automatically calculate the right gradient for the right length of shadow, depth, etc. So, what I decided to do was see if Rebel Strike utilized a similar texture, and to my surprise, yes indeed, BUT, it is a better quality texture than Rogue Leader's Smile So, I have implemented Rebel Strike's version, and now the shadows look really great!

P.S. I will be uploading the texture pack (beta version) in a few hours. Wink

So on like the AT-AT's the shadows wont be as blocky now? 

Well, heavily reduced, but it's still there!
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03-06-2015, 06:56 AM
#1,055
General_Han_Solo Offline
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Also, LtRoyal, any news on that HDD with the raw textures on it? Wink
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03-07-2015, 08:36 AM
#1,056
LtRoyalShrimp Offline
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(03-06-2015, 06:56 AM)General_Han_Solo Wrote: Also, LtRoyal, any news on that HDD with the raw textures on it? Wink

Non unfortunately. 
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03-09-2015, 01:18 AM
#1,057
Maximilious
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Hey guys - Having an issue with analog controls in this game. It seems the "UP" direction on analog 1 is always being pressed. I've checked my controls by opening SSB, Gauntlet and a few other GC/Wii games and I can't reproduce it (the problem doesn't exist in other titles). I've changed USB ports, changed controls via options numerous times but I can't resolve the issue. Graphics and sound settings are set up correctly and I can use other controls in the training missing, but the UP button issue seems to be lingering.

Any suggestions on how to resolve?
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03-09-2015, 01:22 AM
#1,058
StripTheSoul Offline
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Heh, I thought it was an issue on my end, I've got the same issue.
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03-09-2015, 01:30 AM (This post was last modified: 03-09-2015, 01:31 AM by Dolphy.)
#1,059
Dolphy Offline
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Not sure what you guys have, no issues with a Xbox360 controller


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03-09-2015, 01:59 AM
#1,060
StripTheSoul Offline
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Are you using latest master?
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