• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
1 2 3 4 5 ... 36 Next »

[GC] Star Wars Rogue Squadron II: Rogue Leader
View New Posts | View Today's Posts

Pages (172): « Previous 1 ... 98 99 100 101 102 ... 172 Next »
Jump to page 
Thread Rating:
  • 7 Vote(s) - 4.43 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
[GC] Star Wars Rogue Squadron II: Rogue Leader
02-25-2015, 06:03 AM (This post was last modified: 02-25-2015, 06:04 AM by slarlac249.)
#991
slarlac249 Offline
Senior Member
****
Posts: 496
Threads: 5
Joined: Jul 2013
(02-25-2015, 04:01 AM)drhycodan Wrote: Is anyone working on fixing the correct aspect ratio during cutscenes?

I think proper hle audio is more important. the game wasn't designed for widescreens. (if that's your problem)
Find
Reply
02-25-2015, 06:41 AM
#992
drhycodan Offline
Senior Member
****
Posts: 740
Threads: 160
Joined: Apr 2013
Anyone with a decent processor can get full speed with LLE so HLE would be pointless and counter productive in terms of accuracy. Correct aspect ratio in cutscenes means more accuracy.
Find
Reply
02-25-2015, 06:47 AM (This post was last modified: 02-25-2015, 06:48 AM by StripTheSoul.)
#993
StripTheSoul Offline
YouKittenMe?
*******
Posts: 4,639
Threads: 39
Joined: Oct 2009
Well, good for you that you have a 'decent' processor.

It doesn't even matter. It's not like there's one dev and he's choosing between working on HLE or aspect ratio stuff.
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
Find
Reply
02-25-2015, 06:53 AM
#994
Dolphy Offline
Galactic Allied Commander
***
Posts: 249
Threads: 0
Joined: Jan 2015
(02-25-2015, 06:41 AM)drhycodan Wrote: Anyone with a decent processor can get full speed with LLE so HLE would be pointless and counter productive in terms of accuracy.  Correct aspect ratio in cutscenes means more accuracy.

I think you are very wrong with this
Find
Reply
02-25-2015, 07:32 AM
#995
Silanda Offline
Junior Member
**
Posts: 36
Threads: 1
Joined: Feb 2014
Personally, I think both should be fixed, but if I was a developer, and I could only work on one, I think I would prioritise the aspect ratio over HLE. The reason being that the game audio is emulated perfectly now using LLE, but the aspect ratio problem currently has no solution. It is simply handled incorrectly. Yes, you can force 16:9 aspect ratio, but that's still not quite right AFAIK and distorts the game scenes, UI, etc.
Find
Reply
02-25-2015, 07:52 AM
#996
Dolphy Offline
Galactic Allied Commander
***
Posts: 249
Threads: 0
Joined: Jan 2015
(02-25-2015, 07:32 AM)Silanda Wrote: Personally, I think both should be fixed, but if I was a developer, and I could only work on one, I think I would prioritise the aspect ratio over HLE. The reason being that the game audio is emulated perfectly now using LLE, but the aspect ratio problem currently has no solution. It is simply handled incorrectly. Yes, you can force 16:9 aspect ratio, but that's still not quite right AFAIK and distorts the game scenes, UI, etc.

I don't notice that on my 17,3 inch screen, will hook it up behind my tv tommorow (46 inch)
Find
Reply
02-25-2015, 08:35 AM
#997
Silanda Offline
Junior Member
**
Posts: 36
Threads: 1
Joined: Feb 2014
It's not too bad, it makes the cutscenes look almost right (they're still slightly too tall) but the game itself looks vertically squished. I think this type of thing matters to some people more than others really. It's a bit like whether people watch 4:3 TV pillarboxed or stretched to 16:9.
Find
Reply
02-25-2015, 10:16 AM
#998
Sm1ggs Offline
Junior Member
**
Posts: 21
Threads: 0
Joined: Feb 2015
still no luck changed settings fps stays the same low 30s no matter what i do , yet i can run other games maxed out inc smg 1&2, must be my cpu not strong enough, gutted
cpu:i5 3470 @4ghz /ram:8gb ddr3 1600mhz corsair vengeance/ gfx: amd r9280x / psu:xfx pro 550 /windows 8.1 x64
Find
Reply
02-25-2015, 10:44 AM
#999
IceStrike256 Offline
Emulation Archivist
****
Posts: 705
Threads: 4
Joined: Dec 2014
(02-25-2015, 06:41 AM)drhycodan Wrote: Anyone with a decent processorcan get full speed with LLE so HLE would be pointless and counter productive in terms of accuracy. Correct aspect ratio in cutscenes means more accuracy.

Tell that to my 4.9ghz i7-4790k where I still get lag in some levels on LLE audio. I would rather deal with less "my audio is messed up or to slow with LLE audio" comments then ones concerned about how a cutscene most people skip look wrong.
Desktop                                                            
Intel Core I7 7700k O.C. @ 4.8 GHZ - Gskill Aegis 16GB DDR4 @ 2400 MHZ - EVGA GTX 980ti SC @ 1425 - 6.1 TB storage - Win 10

Read my reviews or check out my channels below!
https://www.youtube.com/icestrike256
https://www.twitch.tv/icestrike256
http://gametyrant.com/?author=580f9e8f2994caaa1f9ead67
Find
Reply
02-25-2015, 05:30 PM
#1,000
LtRoyalShrimp Offline
Member
***
Posts: 159
Threads: 5
Joined: Oct 2014
(02-25-2015, 10:44 AM)IceStrike256 Wrote:
(02-25-2015, 06:41 AM)drhycodan Wrote: Anyone with a decent processorcan get full speed with LLE so HLE would be pointless and counter productive in terms of accuracy.  Correct aspect ratio in cutscenes means more accuracy.

Tell that to my 4.9ghz i7-4790k where I still get lag in some levels on LLE audio. I would rather deal with less "my audio is messed up or to slow with LLE audio" comments then ones concerned about how a cutscene most people skip look wrong.

But...but....my cutscenes!  Sad jk, I kid. 
Twitter: http://www.twitter.com/LtRoyalShrimp
Website Find
Reply
« Next Oldest | Next Newest »
Pages (172): « Previous 1 ... 98 99 100 101 102 ... 172 Next »
Jump to page 


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode