@Blaster:
I've had SFA working since r5981, though I was first using the D3D9 plugin. That, of course, made the game freeze after the first Arwing level (as everyone is currently discovering).
D3D11, however, works beautifully, and in 720p wide-screen too. The game is almost perfect, using only the default settings on the latest SVNs; you can play right from beginning to end with no serious graphical errors.
OpenGL works too, but running it with the "Native resolution" box unchecked messes up the textures. Native does seem to give a tiny speedup, though.
Try frame skip on your machine again. What do your FPS and VPS numbers say?
@Everyone else:
Summary: The game works superbly. Try this:
Please please please can more people confirm that SFA is working (EDIT: and also post details such as how many FPS you got)? Thanks!
And thanks again, Blaster!
(08-17-2010, 02:52 PM)Blaster Wrote: Game is almost playable! Runs 'tween 20-60 FPS, both NTSC and PAL similarly playable.Hooray, someone else finally got it working! Thanks for the unintentional confirmation! (FYI: I made a post on the dolphin-emu.org forums, where there is much less chatter, so I'll paraphrase it here)
I've had SFA working since r5981, though I was first using the D3D9 plugin. That, of course, made the game freeze after the first Arwing level (as everyone is currently discovering).
D3D11, however, works beautifully, and in 720p wide-screen too. The game is almost perfect, using only the default settings on the latest SVNs; you can play right from beginning to end with no serious graphical errors.
OpenGL works too, but running it with the "Native resolution" box unchecked messes up the textures. Native does seem to give a tiny speedup, though.
(08-17-2010, 02:52 PM)Blaster Wrote: Cutscenes play far too slow, and the audio outruns the scene by miles in Dsound because of it (and it works great otherwise)Same on my machine; the cutscenes are all in-game, so they play at speeds similar to regular gameplay. The audio in cutscenes plays at full speed, no matter what the FPS/VPS is. I think the text subtitles are out of sync a bit, too.
(08-17-2010, 02:52 PM)Blaster Wrote: Note that for some reason Frame Skipping causes the game's FPS to drop down, defeating any attempts to regain game speed.Well, it doesn't quite defeat the purpose of frame skip... The VPS number is much higher than it used to be, and VPS reflects actual game speed better than FPS. A frameskip of only 1 gave me anywhere from a 25% to a 100% speed boost, even though the FPS was lower.
Try frame skip on your machine again. What do your FPS and VPS numbers say?
(08-17-2010, 02:52 PM)Blaster Wrote: Minimal graphical glitches, mainly shadow related stuff. And Krystal's eyes go grey when "possessed" by Krotera instead of glowing purple.Same problems here; the shadows on moving characters are sometimes projected "patchily" onto the ground, or are the wrong shadow (ex.: Fox has a dino's shadow). The eye thing happens to Fox too; though only when the camera is close to the character, like when you initially collect a Spirit, or when you take the Warpstone to Krazoa Palace and Fox is tumbling through "space".
@Everyone else:
Summary: The game works superbly. Try this:
- Download the latest SVN
- Use D3D11 or OpenGL
- Don't touch any settings except "Enable OpenCL" (main config) or "Enable CPU->EFB Access" (graphics plug-in config). (Can anyone confirm that the former enabled and/or the latter disabled speeds up the game?)
- Crank the game's Watermark Tightness to 1000 to avoid FIFO warnings
- Try a frame skip of 1 for more speed.
Please please please can more people confirm that SFA is working (EDIT: and also post details such as how many FPS you got)? Thanks!
And thanks again, Blaster!
Specs:
HP HDX16-1358 Notebook PC
Windows 7 64-bit
Intel Core 2 Duo P7350 @ 2.0GHz
4 GB RAM
nVidia GeForce 9600M GT
HP HDX16-1358 Notebook PC
Windows 7 64-bit
Intel Core 2 Duo P7350 @ 2.0GHz
4 GB RAM
nVidia GeForce 9600M GT