I don't remember seeing any blocks on space with OpenGL, also. I tested all graphic plugins before discovering that DSound was the culprit for the crashes between space levels and ground levels (Maybe it should be featured on the first post too?).
About the frost weeds, as I said, I did it recently. Have you tried JIT instead of JitIL? Been through a considerable portion of the game (reached Cape Claw for the first time now) with JIT only.
You may try following the configs on tkruk's post. This is a pretty strange issue. :/
BTW, I'm using x64 builds from mamario's site, did you tried that?
About the frost weeds, as I said, I did it recently. Have you tried JIT instead of JitIL? Been through a considerable portion of the game (reached Cape Claw for the first time now) with JIT only.
You may try following the configs on tkruk's post. This is a pretty strange issue. :/
BTW, I'm using x64 builds from mamario's site, did you tried that?
Corsair CX500 | Gigabyte GA-H61M-DS2 | Intel i3 3220 | 2x8GB Kingston DDR3 1333MHz | CT500MX500SSD1 (465 GB) + CT1000MX500SSD1 (931 GB) + WD40EZRZ-00GXCB0 (3726 GB) | Zotac GTX 750 | W10 21H1 x64 | X360 Pad + Switch Pro Controller