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[GC] Star Fox Adventures
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[GC] Star Fox Adventures
07-13-2010, 07:49 AM (This post was last modified: 07-13-2010, 08:37 AM by El Buga.)
#231
El Buga Offline
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Posts: 168
Threads: 3
Joined: Jun 2010
Crashes again after space levels, now with DirectX 9 also -_-

This time the entire emulator crashes, not only the game.

Tons of these lines on the log:

Quote:03:02:510 .\Src\NativeVertexFormat.cpp:172 E[Video]: invalid d3d decl

Tried again a second time with 640X480, Real XFB and it crashed with minutes of play.

Quote:31:00:072 .\Src\NativeVertexFormat.cpp:172 E[Video]: invalid d3d decl
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:098 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:099 .\Src\MsgHandler.cpp:53 E[*]: Warning: FIFO is overflown by GatherPipe !
CPU thread is too fast, lower the HiWatermark may help.
31:00:112 .\Src\MsgHandler.cpp:53 E[*]: Warning: GFX FIFO: Unknown Opcode (0x1).
This means one of the following:
* The emulated GPU got desynced, disabling dual core can help
* Command stream corrupted by some spurious memory bug
* This really is an unknown opcode (unlikely)
* Some other sort of bug

Dolphin will now likely crash or hang. Enjoy.
31:00:112 .\Src\MsgHandler.cpp:53 E[*]: Warning: Illegal command 01
CPBase: 0x002cc6a0
CPEnd: 0x0030c680
CPHiWatermark: 0x0003c000
CPLoWatermark: 0x00030000
CPReadWriteDistance: 0x00040220
CPWritePointer: 0x002d17c0
CPReadPointer: 0x002d15a0
CPBreakpoint: 0x002d15a0
bFF_GPReadEnable: true
bFF_BPEnable: false
bFF_BPInt: false
bFF_Breakpoint: false
31:00:112 .\Src\OpcodeDecoding.cpp:297 E[Video]: OpcodeDecoding:Big Grinecode: Illegal command 01
31:00:113 .\Src\OpcodeDecoding.cpp:297 E[Video]: OpcodeDecoding:Big Grinecode: Illegal command 12
31:00:113 .\Src\OpcodeDecoding.cpp:297 E[Video]: OpcodeDecoding:Big Grinecode: Illegal command 01
31:00:113 .\Src\OpcodeDecoding.cpp:297 E[Video]: OpcodeDecoding:Big Grinecode: Illegal command 0b
31:00:113 .\Src\OpcodeDecoding.cpp:297 E[Video]: OpcodeDecoding:Big Grinecode: Illegal command 02

Something's got badly wrong with latest revisions... =S
Corsair CX500 | Gigabyte GA-H61M-DS2 | Intel i3 3220 | 2x8GB Kingston DDR3 1333MHz | CT500MX500SSD1 (465 GB) + CT1000MX500SSD1 (931 GB) + WD40EZRZ-00GXCB0 (3726 GB) | Zotac GTX 750 | W10 21H1 x64 | X360 Pad + Switch Pro Controller
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07-15-2010, 08:49 PM
#232
mickycrueser
Unregistered
 
The game offers amazing graphics, which makes a pleasant experience these moments where everything bogs design polished to gameplay.
07-16-2010, 02:57 AM
#233
thaCASHdude Offline
PK Thunder!
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Posts: 1,088
Threads: 0
Joined: Aug 2009
bot ^^
Don't let tha name fool you... I'm not rich... yet... Tongue
[color=#009900]
PC Specs:[/color][color=#009900]
Windows 7 Ultimate x64 | Intel Celeron D 352 ~ 3.2Ghz | 3GB RAM | NVIDIA Geforce 6600[/color]

[Image: youtube.png]

[Image: crfnqee]
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08-15-2010, 05:23 PM
#234
Themage
Unregistered
 
Would I be able to run this with decent speed? And if so what settings should I configure dolphin for?
08-16-2010, 10:27 AM
#235
gcmasta
Unregistered
 
I think I know why this Game is not working, my hypothisis is that the actuall system the "gamecube is doing something the emulation is not" don't know what it is though Sad, if there was a way you could take apart the gamecube and hardwire it, so you could "decode or copy its system codes on to the computer and then decode the information so you could read it", it might hold some information. If any of you know what I am talking about could you respond with info on how it would work or even if it could work.

I don't know much about coding so I am not sure if my idea is the best, but its something to look at. Note: anything in "" is to be emphisized and stand out like an exclamation!
08-16-2010, 11:24 AM
#236
James333 Offline
Above and Beyond
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Posts: 1,520
Threads: 8
Joined: Jul 2009
(08-16-2010, 10:27 AM)gcmasta Wrote: I think I know why this Game is not working, my hypothisis is that the actuall system the "gamecube is doing something the emulation is not" don't know what it is though Sad, if there was a way you could take apart the gamecube and hardwire it, so you could "decode or copy its system codes on to the computer and then decode the information so you could read it", it might hold some information. If any of you know what I am talking about could you respond with info on how it would work or even if it could work.

I don't know much about coding so I am not sure if my idea is the best, but its something to look at. Note: anything in "" is to be emphisized and stand out like an exclamation!
The game runs, It's slow but it runs
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86

I speak Spanish Big Grin ( And a little English )
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08-16-2010, 11:27 AM
#237
Xtreme2damax Offline
New & Improved
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Posts: 3,135
Threads: 91
Joined: Mar 2009
The game works now, it just doesn't work that well yet. In time the developers will fix the issues, even though it might take a while.

I noticed the game stutters/skips when running and the fps tends to dip frequently, then there's issues with the shadows in the game sometimes and those graphical glitches when flying through space.
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08-17-2010, 06:37 AM
#238
chelo248 Offline
Member
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Posts: 52
Threads: 6
Joined: Jun 2009
i can't play anymore with the newest versions, i can play very well with r5745, so far i am in 78 % with full speed:

[Image: th_86965_Sinttulo2_122_216lo.jpg][Image: th_87010_Sinttulo3_122_580lo.jpg]

but i have a problem and i can't pass this part:

[Image: th_86891_Sinttulo_122_508lo.jpg]

i don't know what the problem is but you don't have real precision with Fox's staff in all the game and because that you can't advance here:


watch the video:

http://www.youtube.com/watch?v=RHaadD6kb2M

anybody can help me?Undecided
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08-17-2010, 11:37 AM
#239
gcmasta
Unregistered
 
(08-16-2010, 11:24 AM)James333 Wrote:
(08-16-2010, 10:27 AM)gcmasta Wrote: I think I know why this Game is not working, my hypothisis is that the actuall system the "gamecube is doing something the emulation is not" don't know what it is though Sad, if there was a way you could take apart the gamecube and hardwire it, so you could "decode or copy its system codes on to the computer and then decode the information so you could read it", it might hold some information. If any of you know what I am talking about could you respond with info on how it would work or even if it could work.

I don't know much about coding so I am not sure if my idea is the best, but its something to look at. Note: anything in "" is to be emphisized and stand out like an exclamation!
The game runs, It's slow but it runs

I know but the same thing was happening, with golden eye everything or nothing, so it's not something simple, at least I thing, then again sigh. I don't know anything
08-17-2010, 02:52 PM
#240
Blaster
Unregistered
 
Build 6075

Game is almost playable! Runs 'tween 20-60 FPS, both NTSC and PAL similarly playable.

Cutscenes play far too slow, and the audio outruns the scene by miles in Dsound because of it (and it works great otherwise)

Note that for some reason Frame Skipping causes the game's FPS to drop down, defeating any attempts to regain game speed.

DSound works better than OpenAL for me.

Minimal graphical glitches, mainly shadow related stuff. And Krystal's eyes go grey when "possessed" by Krotera instead of glowing purple.

System Specs

Athlon X2 Brizzy Core 2.8 GHz (5400+)
4 GB RAM DDR2
GeForce 8600 GT latest drivers
Sound Blaster Live! 24-bit
Windows XP 64-bit
Running x64 version of Dolphin

Dual Core mode on
Idle Skip on
FPS max set 60
Frame skip 3 frames (to try and get 60 out of 20)
Dsound on HLE and throttling off
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