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[GC] Star Fox Adventures
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[GC] Star Fox Adventures
06-16-2010, 09:23 AM
#191
PerfectBlue99 Offline
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The game works on my r5709 x64 build. Still hangs here and there and that makes the game somewhat unplayable for the time being I guess. Works just fine for me with the normal JIT.

And about that audio sync thing... I found out that using OpenAL gives me more synchronyzed audio in the cutscenes at the cost of hearing some audio stutter.

FPS for me vary from 30 to 50 (I'm using the PAL version)
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06-16-2010, 12:31 PM (This post was last modified: 06-16-2010, 12:32 PM by James333.)
#192
James333 Offline
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Wow , I am surprised that this game is actually working. This day is gonna be in the history forever

BTW...Did someone noticed that the game goes faster when you are facing to a wall ?

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06-16-2010, 12:40 PM
#193
dukeofg
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(06-16-2010, 12:31 PM)James333 Wrote: Wow , I am surprised that this game is actually working. This day is gonna be in the history forever

BTW...Did someone noticed that the game goes faster when you are facing to a wall ?

[Image: starfox1.jpg]
[Image: starfox2.jpg]

dude i second that even though i only spent the whole today on it... it seems suprising since now the only problem is the looping sound and its w/ hle
06-16-2010, 01:17 PM
#194
Ashok Offline
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Has anyone completed this yet in Dolphin just out of curiosity?
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06-16-2010, 05:37 PM
#195
StripTheSoul Offline
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@ James: Well, that's the case for many games where there's a lot of geometry, textures n stuff...facing to a wall, there's not so much to render...
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06-16-2010, 07:59 PM (This post was last modified: 06-16-2010, 08:08 PM by neobrain.)
#196
neobrain Offline
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So... does this game work with dx9?
Someone said that it failed because of some VarToD3D panic alert, but could anyone verifiy this (since the claim was 10 pages ago..)?

EDIT: ah well, it was James333 - do you still have that problem with dx9?
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06-16-2010, 08:22 PM
#197
RetroX Offline
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it does work... just log is spammed by "NativeVertexFormat.cpp:172 E[Video]: invalid d3d decl"
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06-16-2010, 08:47 PM
#198
neobrain Offline
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Does it work with the DX11 plugin and does the same log spam occur there as well?
This is something which should actually be fixed by DX11...
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06-16-2010, 09:37 PM
#199
RetroX Offline
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dunno, i'm still on xp so i'm unable to use dx11 plugin
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06-16-2010, 09:38 PM
#200
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Game looks beatiful in Dolphin! Graphics seemed perfect untill I got to space where the stars are HUGE blocks..Tongue

Also Krystal eyes were missing sometimes when she was posessed by the spirit.
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