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[GC] Star Fox Adventures
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[GC] Star Fox Adventures
02-08-2010, 11:10 PM
#161
Ashok Offline
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Admins can be a bit uptight on these things. =)
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02-10-2010, 02:55 PM
#162
killerloader Offline
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(02-08-2010, 11:10 PM)Ashok Wrote: Admins can be a bit uptight on these things. =)
oh ok.... i don't really get it but sure Smile and nobody answered my other question on page 14
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02-17-2010, 12:23 PM
#163
Stamnas
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can we please get some progress on fixing this game?
this is one of the more notable releases for the gamecube..

cant even boot the thing using the latest rev, surely this game should be something worth salvaging for the emulator
02-17-2010, 01:42 PM
#164
James333 Offline
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(02-17-2010, 12:23 PM)Stamnas Wrote: can we please get some progress on fixing this game?
this is one of the more notable releases for the gamecube..

cant even boot the thing using the latest rev, surely this game should be something worth salvaging for the emulator
Even ector doesn't kow what's wrong with this game Tongue ( ayuanx fixed it by accident ). Just use software render plugin and DEP LLE plugin and you will be fine
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02-18-2010, 08:26 AM
#165
Stamnas
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yes, but which build? i am trying to do just that on 5063 and i get nowhere,

yet 5063 runs twilight princess flawlessly on my pc, which is amazing.
02-18-2010, 08:35 AM
#166
James333 Offline
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any build , use software render plugin and LLE plugin , you will get like 0.5 fps
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86

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02-19-2010, 08:37 AM (This post was last modified: 02-19-2010, 08:38 AM by Yoshi52.)
#167
Yoshi52 Offline
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0.5 FPS? l'm using Revision 4701 and it runs without any special fixes, though l had to steal my save data from my Wii to get past the ship... And since it changes small things in the header of the save file after every creation of one, l had to modify the Wii save file's header to match the one the emulator made... Pretty simple when l knew what changed.

Er, but yeah, this game runs at 20FPS for me, and with frameskip at 2, it goes 35. Just Google Dolphin Revision 4701 and you should find it pretty quickly. lt should work fine, but don't turn on any AR Codes during start up if you don't have a Savestate to load. AR Codes crash this game somehow...
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02-19-2010, 11:41 PM
#168
James333 Offline
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(02-19-2010, 08:37 AM)Yoshi52 Wrote: 0.5 FPS? l'm using Revision 4701 and it runs without any special fixes, though l had to steal my save data from my Wii to get past the ship... And since it changes small things in the header of the save file after every creation of one, l had to modify the Wii save file's header to match the one the emulator made... Pretty simple when l knew what changed.

Er, but yeah, this game runs at 20FPS for me, and with frameskip at 2, it goes 35. Just Google Dolphin Revision 4701 and you should find it pretty quickly. lt should work fine, but don't turn on any AR Codes during start up if you don't have a Savestate to load. AR Codes crash this game somehow...
With or withou the RetroX's patch ?
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock)
Gfx : ATI Raedon HD 6850
Ram : 4 GB DDR3-1333
OS : Windows XP x86

I speak Spanish Big Grin ( And a little English )
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02-20-2010, 12:45 AM
#169
Jack Frost Offline
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Neat, I forgot which Rev. was able to run Adventures. Now that I have the rough range (4701 that is) i can try to find out why it hangs in the menu now.
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02-21-2010, 06:17 AM (This post was last modified: 02-25-2010, 07:22 AM by Yoshi52.)
#170
Yoshi52 Offline
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EDIT: It DOES require the patch, l didn't really notice because l just left it on at first then turned it off after l made a savestate ingame.

Yeah, r4701 requires the patch. Works for 1.0 (U) at least.
What it is in the config:
0x8004A9F8:dword:0x60000000
My "Bussiness" Card.
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My Medievil Wall Paper.
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