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Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
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[GC] Spyro: A Hero's Tail
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[GC] Spyro: A Hero's Tail
09-10-2018, 12:03 AM
#21
swanhili Offline
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https://orig00.deviantart.net/c564/f/2018/252/b/d/1_by_swanhili-dcmf18m.png
https://orig00.deviantart.net/f4e7/f/2018/252/5/5/2_by_swanhili-dcmf18e.png

<:^\
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09-10-2018, 01:26 AM
#22
ExtremeDude2 Offline
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Are your drivers up to date?
Check out my videos (dead)
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09-10-2018, 04:12 AM
#23
KHg8m3r Offline
Doesn't sleep, just Dolphin and Robots
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(09-09-2018, 11:57 PM)DJBarry004 Wrote: ...

@KHg8m3r: The HD 5000 does not support Vulkan.

@DJBarry: Thanks, you are correct. Windows does not support Vulkan on Intel until Skylake, but the Mesa drivers for Linux do have support all the way back to Ivy Bridge, hence my confusion.

@swanhili: Try downloading and running the DirectX web installer to see if we can get D3D11 working: https://www.microsoft.com/en-us/download/details.aspx?id=35
Also, your path to Dolphin in that error message looks funky, plus the lack of a number at the top of the Dolphin main window. Did you build Dolphin yourself? If you did or didn't, try downloading a fresh copy of the latest Dolphin build from the Download link at the top of the page and unzip it to a fresh new folder.
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12-17-2019, 07:49 AM
#24
Kroc
Unregistered
 
I can't edit the Wiki yet (not sure what the requirements are for new users), but just wanted to add that the game plays incredibly well in the latest Dolphin at the time of writing, Dolphin 5.0-11384. Hardware specs: Lenovo X250, Intel Core i5 5300 @ 2.3 GHz, 8 GB RAM, Intel HD5500 (integrated) graphics.

-- Very slight stuttering on logo FMVs if using OpenGL. Not present with DX11
-- Solid 60 fps at all times at 1x. About 40-50fps @ 2x
-- Bug with extreme blur underwater remains present in OpenGL & DX11
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12-17-2019, 11:33 AM
#25
Xerxes Offline
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(12-17-2019, 07:49 AM)Kroc Wrote: I can't edit the Wiki yet (not sure what the requirements are for new users), but just wanted to add that the game plays incredibly well in the latest Dolphin at the time of writing, Dolphin 5.0-11384. Hardware specs: Lenovo X250, Intel Core i5 5300 @ 2.3 GHz, 8 GB RAM, Intel HD5500 (integrated) graphics.

-- Very slight stuttering on logo FMVs if using OpenGL. Not present with DX11
-- Solid 60 fps at all times at 1x. About 40-50fps @ 2x
-- Bug with extreme blur underwater remains present in OpenGL & DX11

You can get edit rights on the wiki by first signing up for an account on the wiki, then posting what username you used for your wiki account in this thread: https://forums.dolphin-emu.org/Thread-editing-dolphin-s-wiki?pid=500627#pid500627
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12-17-2019, 07:57 PM
#26
Kolano Offline
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(12-17-2019, 07:49 AM)Kroc Wrote: I can't edit the Wiki yet (not sure what the requirements are for new users), but just wanted to add that the game plays incredibly well in the latest Dolphin at the time of writing, Dolphin 5.0-11384. Hardware specs: Lenovo X250, Intel Core i5 5300 @ 2.3 GHz, 8 GB RAM, Intel HD5500 (integrated) graphics.

-- Very slight stuttering on logo FMVs if using OpenGL. Not present with DX11
-- Solid 60 fps at all times at 1x. About 40-50fps @ 2x
-- Bug with extreme blur underwater remains present in OpenGL & DX11

You should now have edit rights.
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12-18-2019, 06:00 AM (This post was last modified: 12-18-2019, 07:02 AM by JOHN30011887.)
#27
JOHN30011887 Offline
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Iv been making a texture pack for this game over here, now full game redone - https://forums.dolphin-emu.org/Thread-spyro-a-hero-s-tail-xbox-buttons-and-more-texture-pack

Gotta say though, i didnt have any under water blur in opengl or dx11, using both the normal dolphin and the Ishiiruka builds (rtx2080, 8700k @4.7ghz all cores, 16gb ram, win10 pro 1903)
Also using 6x internal res for 4k and had perfect 60fps
Have to use the Disable bloom AR code to fix the over bright lighting though
GAME ICONS MADE BY ME (PC, PS1/2/3, SEGA, GAMECUBE, WII, WII-U, SWITCH)
CLICK HERE

My other Texture Packs
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12-18-2019, 06:16 AM
#28
Kroc
Unregistered
 
(12-18-2019, 06:00 AM)JOHN30011887 Wrote: Iv been making a texture pack for this game over her, now full game redone - https://forums.dolphin-emu.org/Thread-spyro-a-hero-s-tail-xbox-buttons-and-more-texture-pack

Gotta say though, i didnt have any under water blur in opengl or dx11, using both the normal dolphin and the Ishiiruka builds (rtx2080, 8700k @4.7ghz all cores, 16gb ram, win10 pro 1903)
Also using 6x internal res for 4k and had perfect 60fps
Have to use the Disable bloom AR code to fix the over bright lighting though

Wow, that's hardcore! Great work! I can't run above 1x with this laptop, but I've noticed that at 2x the blur is greatly decreased; I expect this scales accordingly so the blur can't be seen at high IRs?
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12-18-2019, 07:11 AM
#29
JOHN30011887 Offline
Hardcore Gamer :D
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hmm, i did a quick test to put res down to 1x and 2x and yes i see a slight blur but thats only cause of the lower res, it didnt look like that pic

If you havnt tried yet you could take a look at this build of dolphin https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version

It has option for 1.5 res, might help you abit and not be much more taxing on your laptop, also using the disable fog can help a little but it does make the game darker
GAME ICONS MADE BY ME (PC, PS1/2/3, SEGA, GAMECUBE, WII, WII-U, SWITCH)
CLICK HERE

My other Texture Packs
CLICK HERE
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