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Dolphin, the GameCube and Wii emulator - Forums › Game Support › GameCube v
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[GC] Spider-Man 2
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[GC] Spider-Man 2
10-31-2018, 01:54 PM (This post was last modified: 10-31-2018, 03:18 PM by nbohr1more.)
#11
nbohr1more Offline
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Posts: 56
Threads: 4
Joined: Feb 2015
Disabling JITFollowBranch on Spiderman 2 cures the temporary hard freeze about 30 seconds into play.

My current best config:

[Core]
MMU = 1
JITFollowBranch = False
# EmulationSpeed = 1.035

[OnFrame]

[ActionReplay]

[Video_Settings]
ShaderCompilationMode = 3

[Video_Hacks]
# EFBToTextureEnable = False

[Video_Enhancements]
ArbitraryMipmapDetection = False


(un-comment the emulation speed option if you don't use the Gecko code for 60 FPS: 0456c364  00000001 )
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06-10-2019, 09:28 PM
#12
Sorer Offline
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Posts: 24
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Joined: May 2019
Are the depth issues also on Vulkan and DX12 ?
I can only see it affects DX11 on the wiki.
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06-27-2019, 08:18 AM
#13
Miksel12 Offline
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Posts: 141
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Joined: Jan 2019
These issues have been fixed for a long time: https://nl.dolphin-emu.org/blog/2016/09/01/dolphin-progress-report-august-2016/
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04-23-2020, 10:06 AM
#14
hman360 Offline
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Posts: 12
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Joined: Aug 2019
I made a new 60 FPS code for the game and added it to the wiki, it switches back to 30FPS during CGI cutscenes to play them properly. Also a 16:9 Widescreen code, also added to the wiki. I think both should be visible in the first post now.
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