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[GC] Sonic Adventure DX: Director's Cut
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[GC] Sonic Adventure DX: Director's Cut
11-10-2012, 05:38 AM
#1
ExtremeDude2 Offline
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Wiki Page - Sonic Adventure DX: Director's Cut - [edit]


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09-06-2013, 07:43 PM (This post was last modified: 09-06-2013, 07:51 PM by Verix.)
#2
Verix Offline
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I'm having some issues with this game.

Playing on OS X Mountain Lion 10.8.3
3.5-stable: no issues
3.5-2259: there's all kinds of weird reflections.
When using any set internal resolution, including 1x native res, the reflections are present full-screen and windowed.
When using 'window size' or 'auto: multiple' IR, the reflections are present full-screen but not when windowed.

I'm thinking it could be the GLSL changes, but it might be something else.
Of course, I am using OS X's OpenGL implementation on an Intel chip (HD5000) which isn't the best testing environment.
As of right now, I cannot check the DX 9 / 11 back-ends to see if the same issue is present.
I could make a bug report, but I'm not sure how helpful it can be without access to the other back-ends.

Also, "The game shaders are very buggy at least on Mac build." is mentioned on the wiki,
but I'm thinking that was a separate issue with older builds and older Intel drivers causing blackened/buggy rendering.

Note: none of the enhancements/hacks had any effect on this glitch. Nor did 16:9 or 4:3 aspect ratio (nor did the widescreen hack).
Always the same thing happens, except windowed in IR:auto/window size

Full screen 'window size IR'
[Image: MANLO2N.jpg]
Full screen 'auto: multiple of' IR
[Image: mS1ckYQ.jpg]
Windowed with auto/window size (windowed on any set IR, including 1x native gives same reflection bug)
[Image: 2XqWnaI.jpg]
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09-06-2013, 10:29 PM
#3
ExtremeDude2 Offline
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You wouldn't happen to be able to install windows would you?

You also should test to see if it was GLSL that did this, by testing these 2 versions:

http://dl.dolphin-emu.org/builds/dolphin-master-3.5-1025.dmg (GLSL)
http://dl.dolphin-emu.org/builds/dolphin-master-3.5-663.dmg (Before GLSL)
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09-06-2013, 11:41 PM (This post was last modified: 09-06-2013, 11:55 PM by Verix.)
#4
Verix Offline
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Yep, it doesn't happen with the pre-GLSL build, it does with the ones after Big Grin
OS X reports Intel HD drivers 8.14.50, which could have a role in this all.

I'll test OpenGL on another computer with an Nvidia card now to see if I can replicate it.
Edit: looks like it's just OSX crappy drivers in combination with the GLSL changes. other hardware works fine.
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03-07-2014, 03:21 AM
#5
Darkness Knight Offline
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Sonic Adventure DX (GC) (16:9 Swiss) - Dolphin v4.0-1005 [LLE] x64
https://www.youtube.com/watch?v=Pv0NxJ3zhzw

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04-25-2014, 12:38 PM
#6
Darkness Knight Offline
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Serious issues in the fonts (subtitles).

1:35+
https://www.youtube.com/watch?v=ZogFIHePRXA

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04-25-2014, 11:16 PM
#7
ExtremeDude2 Offline
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I don't see anything wrong at 1:35+, but I do at 1:55+, I wonder if this happens in other languages?
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04-26-2014, 01:20 PM (This post was last modified: 04-26-2014, 01:21 PM by Darkness Knight.)
#8
Darkness Knight Offline
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Screenshots:

[Image: AsjnJiL.png]

I don't know, but this same issue happens in Sonic Adventure 2: Battle.

https://www.youtube.com/watch?v=L4p-X4aCOPQ

[Image: 5gOQIDm.png]

Version USA & EUR.

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04-26-2014, 05:26 PM
#9
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Change safe texture cache setting to a safer value.
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04-27-2014, 04:32 AM
#10
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In the value more safe don't fix, EFBtoRAM neither.

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