Sonic Adventure DX: Director's Cut
![[Image: 9OSD7WN3KU.jpg]](http://pic.ipicture.ru/uploads/080929/9OSD7WN3KU.jpg)
Sonic Adventure DX is essentially a port of the original Sonic Adventure, which launched alongside the Dreamcast in September 1999, but Sonic Team has thrown in a few extras to entice those who played the Dreamcast version and to extend the replay value of the game as a whole. Unfortunately, if you've already played the Dreamcast version, these extras definitely aren't worth your money. For everyone else, Sonic Adventure definitely has its moments, and some aspects of the game have held up reasonably well over the years, but it still has its fair share of problems, ranging from an unstable frame rate to some inconsistent collision detection.
Sonic Adventure DX is structured a little differently than its sequel, Sonic Adventure 2 Battle, in that there's a hub area that Sonic and the other characters in the game have to find their way through to access the actual levels. The portions of the game that focus on this hub area seem a little pointless at times, particularly when all you have to do is take a key from one location to another, but most of the time it simply functions as a tool for advancing the plot.
Gamespot.com
General Settings
- Dual Core: Enabled
- Idle Skipping: Enabled
- Unlimited JIT Cache: Disabled
- LLE DSP on thread: Enabled
- Optimize Quantiziers: Enabled
- Dynamic Recompilation: Enabled
- Watchdog: 60
OpenGL Settings
No special settings to mention
DSP Settings
No special settings to mention
Known Problems
No problems to mention so far, only minor slowdowns in game.
Overall
Game is playable at full speed and you can pass first boss with latest revisions. Speed is good, everything is pretty much perfect

Screenshots/Videos
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