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[GC] Sonic Adventure 2 Battle
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[GC] Sonic Adventure 2 Battle
08-13-2009, 08:01 PM
#11
Knuckles500 Offline
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Is anyone having trouble getting 60fps constantly with Vsync enabled in the OpenGL plugin?

It's easy to find out - just play City Escape and let Sonic ride down the street. For me, it jumps all over the place. From 60fps, 30, 40 - eww.

Also CrissyCrisCris - I'm afraid you can't do that (yet). The only way to get a Dark Egg (or any egg for that matter) to your Garden is with either Action Replay codes or a Garden saved file with the Chao in it.
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09-02-2009, 12:58 PM
#12
SkyHigh
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Whenever I go to the Chao Garden, the argument isn't announcement properly. The Safe Texture Cache drudge fixes it.


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09-06-2009, 08:53 PM
#13
nosound97 Offline
Cheetahmen on the N64 D:
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Hmm, game doesn't seem to use Auto Scale properly or probably it is just me :S
[Image: 1147431.png]
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12-04-2009, 01:53 PM
#14
RazorDaemon
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Mine runs slow, and then will crash after a little bit, at different times in different spots. Could that be because of the original image made, and if so would I be able to get a better one somewhere?
12-04-2009, 10:26 PM
#15
nosound97 Offline
Cheetahmen on the N64 D:
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What are your PC specs?
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12-24-2009, 11:20 AM (This post was last modified: 12-24-2009, 11:21 AM by Maedhros.)
#16
Maedhros Offline
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Someone got it to work fully? I'm getting 50 FPS (PAL version), no slowdowns, but Chao Garden text is messed up. Using SVN 3972 or 4525 with OpenGL (Windows XP 32 Bits and Windows 7 64 bits) and Direct3D (Windows 7 64Bits) always gives the problem. Safe texture cache don't make the texts readable for me... =/

PC: Q8200 @ 2.33Ghz, Geforce 250 512MB and 4GB DDR2 800MHz
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12-24-2009, 11:28 AM
#17
wasup
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mines fine
12-24-2009, 11:52 AM
#18
Maedhros Offline
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(12-24-2009, 11:28 AM)wasup Wrote: mines fine
Can you post a screenshot of your settings and Chao Garden texts? Mine looks like this:
[Image: messed.jpg]

Are you using PAL or NTSC version?
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12-24-2009, 12:25 PM
#19
thaCASHdude Offline
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tried Safe Texture Cache?
Don't let tha name fool you... I'm not rich... yet... Tongue
[color=#009900]
PC Specs:[/color][color=#009900]
Windows 7 Ultimate x64 | Intel Celeron D 352 ~ 3.2Ghz | 3GB RAM | NVIDIA Geforce 6600[/color]

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12-24-2009, 12:27 PM
#20
Maedhros Offline
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Yes, if I enable it while in game, the character DOES appears, but they dissapear soon after you leave the room.
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