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[GC] Sonic Adventure 2 Battle
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[GC] Sonic Adventure 2 Battle
08-06-2012, 08:46 AM (This post was last modified: 08-06-2012, 08:46 AM by Garteal.)
#131
Garteal Offline
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Threads: 24
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Quote:can anybody tell me what on earth is going on?
Your computer is probably too slow.

Quote:I have no idea about my specs or anything, so if you need to know them you'll have to look it up, sorry... I have an emachines E525.
Well, that doesn't help. There's a dozen of EMachines 525 models.
You'll have to give us your specs.

You can use a free tool called Speccy to check what your specs are.
List your CPU (process) and GPU (graphics card).
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08-06-2012, 08:48 AM (This post was last modified: 08-06-2012, 08:50 AM by Starscream.)
#132
Starscream Away
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(08-06-2012, 08:42 AM)Charky Wrote: after having an issue with the latest version of dolphin trying to play this game, (the only one I can find ATM, my room is a tip) I went back to the most recent one that was supposed to have worked perfectly. I started it up no problem, getting a reasonable frame rate, but then the opening title came on and it slowed right down. My brother suggested lowering the resolution, so I tried minimum resolution along with the suggestions given on the website, and booted the game up again- It bumped me right up to 40-odd FPS for the first section, then *BAM* back to 0-2 fps. I think I got 4 once.

can anybody tell me what on earth is going on?


I have no idea about my specs or anything, so if you need to know them you'll have to look it up, sorry... I have an emachines E525.

I think if you want an answer, you will have to look it up.

You haven't listed any Dolphin revision or settings (or PC specs), so list all of that and someone may attempt to help you.

Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333










Find
08-06-2012, 02:33 PM
#133
Drezus
Unregistered
 
I got a problem with some sort of glitch with anistropic filtering or resolutions. Oblique angles on textures, most visibly ground textures in areas you can run through, turns black as the distance from the camera increases. This problem gets progressively worse with lower internal resolutions or lower anti-aliasing settings, but anistropic filtering does not affect it at all.

I took this screenshot with the lowest resolution and anti-aliasing settings so it becomes more evident, but it's still important to note that the problem does not get solved even with 4x Internal Resolution and anti-aliasing cranked all the way up.

Disable Fog also have no visible effect on this particular issue (it doesn't change my game experience at all, actually).

[Image: GSNE8P-1.png]

Any help?

EDIT: Specs:

Operating System: Windows 7 64-Bit
Processor/CPU: Intel Core i7 2700K @ 3.50GHz
Video Card/GPU: nVidia GeForce GTX 580
Memory/RAM: 8GB (2x 4GB DDR3-SDRAM)
Dolphin Revision Currently Using: 3.0-735 64-Bit
08-06-2012, 07:37 PM
#134
Charky
Unregistered
 
(08-06-2012, 08:46 AM)Garteal Wrote:
Quote:can anybody tell me what on earth is going on?
Your computer is probably too slow.

Quote:I have no idea about my specs or anything, so if you need to know them you'll have to look it up, sorry... I have an emachines E525.
Well, that doesn't help. There's a dozen of EMachines 525 models.
You'll have to give us your specs.

You can use a free tool called Speccy to check what your specs are.
List your CPU (process) and GPU (graphics card).

you know, I didn't even see this post.
I shouldn't be allowed on the internet when I'm tired.

I'm surprised at that, I've done all sorts with it and it's never been too slow for anything before...
I don't know what is is either. If I did, I would have said.

right, specs... (yaay, more downloads >.<)
CPU
Intel Celeron 900
Cores 1
Threads 1
Name Intel Celeron 900
Code Name Penryn
Package Socket P (478)
Technology 45nm
Specification Intel® Celeron® CPU 900 @ 2.20GHz
Family 6
Extended Family 6
Model 7
Extended Model 17
Stepping A
Revision R0
Instructions MMX, SSE, SSE2, SSE3, SSSE3, Intel 64
Virtualization Unsupported
Hyperthreading Not supported
Bus Speed 199.5 MHz
Rated Bus Speed 798.0 MHz
Stock Core Speed 2200 MHz
Stock Bus Speed 200 MHz
Average Temperature 42 °C
Caches
L1 Data Cache Size 32 KBytes
L1 Instructions Cache Size 32 KBytes
L2 Unified Cache Size 1024 KBytes
Core 0
Core Speed 2194.5 MHz
Multiplier x 11.0
Bus Speed 199.5 MHz
Rated Bus Speed 798.0 MHz
Temperature 42 °C
Thread 1
APIC ID 0

and I can't see a bit saying GPU or graphics card, but I assume it's under

Graphics
Monitor
Name Generic PnP Monitor on Mobile Intel 4 Series Express Chipset Family
Current Resolution 1366x768 pixels
Work Resolution 1366x724 pixels
State enabled, primary
Monitor Width 1366
Monitor Height 768
Monitor BPP 32 bits per pixel
Monitor Frequency 60 Hz
Device \\.\DISPLAY1\Monitor0
Mobile Intel® 4 Series Express Chipset Family
Memory type 2
Driver version 8.15.10.1892
Mobile Intel® 4 Series Express Chipset Family
Memory 284 MB
Memory type 2
Driver version 8.15.10.1892
OpenGL
Version 2.1.0 - Build 8.15.10.1892
Vendor Intel
Renderer Mobile Intel® 4 Series Express Chipset Family
GLU Version 1.2.2.0 Microsoft Corporation
Values
GL_MAX_LIGHTS 16
GL_MAX_TEXTURE_SIZE 4096
GL_MAX_TEXTURE_STACK_DEPTH 10
GL Extensions



Also, Dolphin...
3.0-735[crashed]
3.0 on homepage[crashed]
3.0-415 [low fps on intro]
3.0-458 [low fps on intro]
08-06-2012, 09:53 PM (This post was last modified: 08-06-2012, 09:54 PM by LordVador.)
#135
LordVador Offline
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(08-06-2012, 07:37 PM)Charky Wrote: Intel® Celeron® CPU 900 @ 2.20GHz
Mobile Intel® 4 Series Express Chipset Family

Your system is too weak for Dolphin
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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08-06-2012, 09:58 PM
#136
DefenderX Offline
The comedy never ends.
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Posts: 4,619
Threads: 186
Joined: Dec 2011
Buy a new PC, this setup is crap Tongue
[Image: IEZtsj]
[Image: 8fhx2zum.gif]
Best regards,
[color=#C68E17]DefenderX[/color]
Website Find
08-07-2012, 02:29 AM
#137
Charky
Unregistered
 
(08-06-2012, 09:58 PM)DefenderX Wrote: Buy a new PC, this setup is crap Tongue

nice and blunt there.


ok, if the admins can delete accounts, they might as well delete mine. I don't need it any more, and I don't want to take up unnecessary space.
08-16-2012, 02:21 AM
#138
Diamondog Offline
Member
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Posts: 85
Threads: 10
Joined: Apr 2012
(08-06-2012, 02:33 PM)Drezus Wrote: I got a problem with some sort of glitch with anistropic filtering or resolutions. Oblique angles on textures, most visibly ground textures in areas you can run through, turns black as the distance from the camera increases. This problem gets progressively worse with lower internal resolutions or lower anti-aliasing settings, but anistropic filtering does not affect it at all.

I took this screenshot with the lowest resolution and anti-aliasing settings so it becomes more evident, but it's still important to note that the problem does not get solved even with 4x Internal Resolution and anti-aliasing cranked all the way up.

Disable Fog also have no visible effect on this particular issue (it doesn't change my game experience at all, actually).

[Image: GSNE8P-1.png]

Any help?

EDIT: Specs:

Operating System: Windows 7 64-Bit
Processor/CPU: Intel Core i7 2700K @ 3.50GHz
Video Card/GPU: nVidia GeForce GTX 580
Memory/RAM: 8GB (2x 4GB DDR3-SDRAM)
Dolphin Revision Currently Using: 3.0-735 64-Bit

I have exactly the same problem, not only here. I experience it in Sonic Adventure DX Director's Cut too. To solve it, play Sonic Adventure 2 Battle using the Dolphin 3.0-688 build, or older. Because of this I'm still using the 688.
If you want, check out my thread about this glitch you have. I haven't seen any solutions yet, but I mean that you're not the only one, who has this problem.: Shining glitch
Find
08-16-2012, 03:33 AM
#139
Drezus
Unregistered
 
(08-16-2012, 02:21 AM)Diamondog Wrote: I have exactly the same problem, not only here. I experience it in Sonic Adventure DX Director's Cut too. To solve it, play Sonic Adventure 2 Battle using the Dolphin 3.0-688 build, or older. Because of this I'm still using the 688.
If you want, check out my thread about this glitch you have. I haven't seen any solutions yet, but I mean that you're not the only one, who has this problem.: Shining glitch

Good to know that's not only me. I'll keep an eye out for this thread and your one, too. Thanks for the advice.
08-17-2012, 01:30 AM (This post was last modified: 08-19-2012, 07:51 PM by Diamondog.)
#140
Diamondog Offline
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Posts: 85
Threads: 10
Joined: Apr 2012
[color=#000080]To anyone currently reading this post.[/color]

If you have Drezus' problem with black faraway textures in Sonic Adventure DX Director's Cut, or Sonic Adventure 2 Battle (and there may be more games, where the problem exists), you'd better use the 3.0-688 build for these games.
If you don't have this problem with the latest builds, you don't have to care about what's written below. Not all people experience this problem in the different computers they use.

The 688 is the last, that contains the [color=#006400]fast-mipmaps[/color] option, which is required for both Sonic Adventure-games. Even in the 688, if you don't enable [color=#006400]fast-mipmaps[/color], faraway textures will appear with a black color.
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