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[GC] Skies of Arcadia Legends
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[GC] Skies of Arcadia Legends
08-31-2014, 07:16 AM
#331
JMC47 Offline
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Well, if you're really desperate, you could use aspect ratio per window, and set your resolution to whatever you want the game to be run at; that way you could get the correct aspect ratio.
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08-31-2014, 04:46 PM
#332
RyviusRan Offline
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(08-31-2014, 07:16 AM)JMC47 Wrote: Well, if you're really desperate, you could use aspect ratio per window, and set your resolution to whatever you want the game to be run at; that way you could get the correct aspect ratio.

I just decided to use the NTSC version.
When I recorded the footage at 2560x1440 I resized it to 2332x1440 and it doesn't look stretched anymore.
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08-31-2014, 07:32 PM
#333
Aleron Ives Offline
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It looks stretched at 2560x1440 because that's a 16:9 aspect ratio (2560 / 1440 = 1.777). You should be running the game at 1920x1440 to get 4:3 (1920 / 1440 = 1.333).
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08-31-2014, 08:59 PM
#334
RyviusRan Offline
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(08-31-2014, 07:32 PM)Aleron Ives Wrote: It looks stretched at 2560x1440 because that's a 16:9 aspect ratio (2560 / 1440 = 1.777). You should be running the game at 1920x1440 to get 4:3 (1920 / 1440 = 1.333).

It was stretched even when I played at auto aspect or 4:3.
It's 100% fact that the NTSC version of the game is incorrectly displaying the image.

The 2560x1440 is when I forced 16:9 and widscreen which works out well when I resize the recorded footage to 2332x1440.

As I said before the PAL version is the only version which correctly displays the game.
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10-08-2014, 05:34 AM
#335
Namenlos
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Judging by a short test it is working perfectly now when using Netplay (or adding "GPUDeterminismMode fake-completion" to the game ini I assume). Great to see that feature in the mainline instead of a depreached tree!

But not only that, I can now play the game with Dualcore Determinism on full speed on my ancient E8400 (~3.6GHz). Before that I had slowdowns to ~15fps in certain scenes (e.g. prologue when Alfonso talks) with multicore. Fionas optimisations really did wonders.
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12-01-2014, 07:57 AM
#336
sagaopc Offline
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in Rev 4368 and ishiruka, game freeze when came in pirate island!
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12-01-2014, 08:33 AM
#337
ExtremeDude2 Online
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We don't support unofficial builds here, ask in their thread:

https://forums.dolphin-emu.org/Thread-unofficial-ishiiruka-dolphin-custom-version
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12-01-2014, 09:07 AM
#338
Shonumi Offline
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4.0-4368 is supported however, so it seems the issue is underlying each version (official and unofficial). I'll take a look later. This is when you first come to Pirate Isle at the beginning of the game, correct?
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12-01-2014, 10:42 AM (This post was last modified: 12-01-2014, 10:42 AM by ExtremeDude2.)
#339
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Oh sorry, I thought he said rev 4368 of ishiiruka
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12-03-2014, 11:33 AM
#340
sagaopc Offline
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(12-01-2014, 09:07 AM)Shonumi Wrote: 4.0-4368 is supported however, so it seems the issue is underlying each version (official and unofficial). I'll take a look later. This is when you first come to Pirate Isle at the beginning of the game, correct?

yes!
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