The Projection Hack values needed for this game do not work with the D3D11 backend. Use OpenGL or D3D9.
[GC] Skies of Arcadia Legends
|
07-16-2013, 12:31 AM
Hello!
I need a saved game before Galcian Final Battle, can you help me please? 07-16-2013, 01:57 AM
You can find saves here:
http://www.gamefaqs.com/gamecube/537506-...ends/saves
i5-8600K @ 4.5 GHz
GeForce GTX 1080 SC2 ASRock Z370 Taichi LGA 1151 CORSAIR Vengeance LPX 16GB 2400 DDR4 SAMSUNG 970 EVO M.2 500GB PCIe SSD Indigo Xtreme TIM Phanteks Pro ES614P Black Steel Case EVGA SuperNOVA 750W PSU Windows 10 64-bit 07-16-2013, 06:38 AM
(07-16-2013, 01:57 AM)haddockd Wrote: You can find saves here:Hello! I have seen it but I have realized that there are .gci but the memory of dolphin emulator for gamecube is a .raw file. How could I get work? Thanks! (07-16-2013, 06:38 AM)Aria Wrote: I have realized that there are .gci but the memory of dolphin emulator for gamecube is a .raw file. How could I get work? Go into Tools menu. Choose MC Manager. Browse to find your MC. Then import your .gci file
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
08-26-2013, 04:49 AM
(08-25-2013, 08:49 PM)Lumbeeslayer Wrote: so is there any way to fix black textures on DX11? Nope. The D3D11 backend needs different (and as of yet unknown) values for the projection hack. There's an issue for SoA regarding the projection hack even being necessary, so hopefully it will get fixed one of these days. Until then you'll have to use D3D9 or OpenGL. 08-26-2013, 09:32 PM
Is there a project to replace this game's music with the Dreamcast version?
08-26-2013, 10:06 PM
(08-26-2013, 09:32 PM)xemnas Wrote: Is there a project to replace this game's music with the Dreamcast version? What would be the purpose of this?
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
08-26-2013, 10:32 PM
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 11 Guest(s)