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[GC] Skies of Arcadia Legends
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[GC] Skies of Arcadia Legends
03-25-2013, 02:18 AM
#81
delroth Offline
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(03-24-2013, 02:50 PM)Maxo Wrote: I hope you guys noticed that D3D11 does not work with this game at all now that D3D11 is being used as the default backend
Where is the bug report? Haven't seen anything on our issue tracker.
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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03-25-2013, 02:52 AM (This post was last modified: 03-25-2013, 05:58 AM by Shonumi.)
#82
Shonumi Offline
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It's only been reported on this thread afaik. Most users don't understand that devs don't frequent every part of the forums and just assume you'll notice the issue eventually (speaking in general, not at any user specifically). I would create an issue for this, but of course I can't personally verify that the problem exists.

EDIT: grammar
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03-25-2013, 05:50 AM
#83
delroth Offline
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If you could still make a FIFO log and create an issue, it would be great.
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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03-25-2013, 05:58 AM
#84
Shonumi Offline
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Is that directed at me or Maxo? My machine's Linux-only Big Grin
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03-25-2013, 06:15 AM
#85
delroth Offline
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FIFO logs are the same with every backend (that's the point...). If you know how to theorically reproduce the issue, a FIFO log created on Linux should work just as well.
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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03-25-2013, 06:33 AM
#86
Shonumi Offline
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Alright, wasn't sure if the graphics backend made any difference. Since that's not the case I'll get around to it later tonight.
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03-25-2013, 06:34 AM
#87
delroth Offline
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Thanks!
Pierre "delroth" Bourdon - @delroth_ - Blog

<@neobrain> that looks sophisticated enough to not be a totally dumb thing to do
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03-25-2013, 04:50 PM
#88
Shonumi Offline
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Hey guys, created Issue 6148 for D3D11 not working in this game. I very much encourage everyone affected by this issue to check the Google Code page and add any comments and information that may help the developers resolve it.

Additionally, it would be very helpful if someone affected by this issue took a very good screenshot demonstrating the problem and put it up on the wiki (or just leave it here and I'll put it up) until 6148 is resolved.
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03-25-2013, 04:57 PM (This post was last modified: 03-25-2013, 04:59 PM by Maxo.)
#89
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(03-25-2013, 04:50 PM)Shonumi Wrote: Hey guys, created Issue 6148 for D3D11 not working in this game. I very much encourage everyone affected by this issue to check the Google Code page and add any comments and information that may help the developers resolve it.

Additionally, it would be very helpful if someone affected by this issue took a very good screenshot demonstrating the problem and put it up on the wiki (or just leave it here and I'll put it up) until 6148 is resolved.

[Image: lNyUDgC.png]


Good enough or should i post settings and stuff as well?
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03-25-2013, 08:59 PM
#90
rpglord Offline
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I have to agree with user kostamar...@gmail.com who commented on the issue - game in dx11 looks pretty much the same as in dx9 with projection hack turned off.

This could simply be the case of the projection hack not working in dx11, or needing different values
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