There have been many threads about this game, but none of them have been granted official status; I figured I'd take a stab at it.
![[Image: rM2yP.png]](http://i.imgur.com/rM2yP.png)
SKIES OF ARCADIA: LEGENDS
(NTSC-U)
---------------------------
![[Image: rM2yP.png]](http://i.imgur.com/rM2yP.png)
SKIES OF ARCADIA: LEGENDS
(NTSC-U)
---------------------------
About
Wikipedia Wrote:Skies of Arcadia, released in Japan as Eternal Arcadia , is a role-playing video game developed by Overworks for the Dreamcast and published by Sega in 2000. Skies of Arcadia Legends, a port, was released for the GameCube in 2002. (...) The game's story focuses around Vyse, a young pirate in a Jules Verne-inspired fantasy world, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world.
Settings Used
(assume anything not listed is set to "default")
(The [color=#FF0000]red[/color] stuff is important!)
Revision
- Dolphin 3.0-354
General
- Framelimit: Audio
DSP
- [color=#FF0000]DSP LLE recompiler[/color]
- [color=#FF0000]DSP LLE on Thread[/color]
- Audio Backend: XAudio2
Graphics
- Backend: Direct3D9
- Force 16:9
- Internal Resolution: Auto (Window Size)
- 9x SSAA
- Anisotropic Filtering: 16x
- Force Texture Filtering: On
- OpenMP Texture Decoder: On
- Widescreen Hack: On
- [color=#FF0000]EFB Copies: RAM[/color] (Enable Cache = ON, Fastest)
Game Properties
- [color=#FF0000]Accurate Vbeam Emulation: Checked[/color]
- [color=#FF0000]Custom Projection Hack: Checked[/color]
- (under Custom Projection Hack settings) [color=#FF0000]zFar correction: 1.99998[/color]
Emulation Status
Emulation Speed:
- This game is heavily CPU dependent, and requires a very fast, modern processor to emulate with LLE. (Probably over 4.0 GHz) If you run the game in HLE, the sound will be massively corrupted, to the point where you might as well keep the sound off. If you're willing to make that sacrifice, however, the game will run on practically any machine at full-speed in HLE mode.
What needs to be fixed:
- The Audio - Even with LLE, instruments drop in and out occassionally. Now, the game does have sound problems on actual Gamecube hardware, but within the emulator these problems seem worse. The results are the same in both XAudio2 and DSound.
- Menu issues - The start menu in the overworld seems to "pick up" parts of the screen and repeat them, while the party menu will occasionally corrupt, as seen below. (Closing and reopening in a different location tends to fix the issue with the party menu) Use [color=#FF0000]EFB to RAM[/color] to fix menu glitches.
- Red-Cyan Shadows - Shadows of characters seem to split into two parallel red and cyan ovals, as if the game were being played in 3D. Not a huge problem, but weird nonetheless.
Screenshots
(click for full size)
![[Image: gmxu4l.jpg]](http://i.imgur.com/gmxu4l.jpg)
![[Image: BflRbl.jpg]](http://i.imgur.com/BflRbl.jpg)
![[Image: ubcGxl.jpg]](http://i.imgur.com/ubcGxl.jpg)
![[Image: hgAGOl.jpg]](http://i.imgur.com/hgAGOl.jpg)
![[Image: xzd1Cl.jpg]](http://i.imgur.com/xzd1Cl.jpg)
...and more!
Videos
Courtesy of Tukka:
Additional Notes
None at this time.
Windows 7 64-bit
Intel i5 2500k @ 4.5 GHz
8 GB DDR3 RAM @ 1333 MHz
AMD Radeon HD 6870 (1 GB)
Intel i5 2500k @ 4.5 GHz
8 GB DDR3 RAM @ 1333 MHz
AMD Radeon HD 6870 (1 GB)