[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
[GC] Shadow the Hedgehog
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07-27-2016, 12:58 AM
I got a FIFO is overflowed by GatherPipe error. This only happened once so far in my few days of playing it.
The game has huge frame drops and stuttering when explosions or magma are on screen.
Dolphin 5.0-7040 16GB RAM 3.5GHZ NVIDIA GeForce GTX 1070 Edit: It also tends to crash on the last level of a run.
Now whenever I use OpenGL, the game have heavy glitching. Also, when I use any otehr graphics backend, the game will crash at the last level.
![]() 05-06-2018, 12:44 PM
(04-20-2018, 10:03 PM)Blob55 Wrote: Now whenever I use OpenGL, the game have heavy glitching. Also, when I use any otehr graphics backend, the game will crash at the last level. You'll need to be more specific. I'm not able to replicate with default settings and Intel/NVIDIA hardware. Nor with IR pumped up to ~6x as seems to be shown in your screenshot. 11-05-2018, 09:04 PM
Hi gang. Just wondering if anyone else noticed this funny light grey, rectangular texture that appears on Shadow's eyelids when blinking during most of the cinematics in Dolphin. Any ideas about what could be going on there? The shots on the left are from a playthrough on GameCube. I've seen this on other PCs and various Dolphin versions, but the system the screenshots at right were taken on is detailed below. Dolphin 5.0-6467 (defaults, native resolution) Windows 8.1 Intel Core i7-4770 @ 3.4GHz Nvidia GTX 645
Machines running Dolphin 5.0-6467 x64 onward:
#1 Windows 8.1 x64 | Core i7-4770 @ 3.4GHz | GeForce GTX645 | 12GB (4*3) DDR3 #2 Windows 10 x64 | Core i5-6400 @ 2.7GHz | Radeon RX570 (main) + GeForce GT730 (alt)| 8GB (4*2) DDR4 |
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