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[GC] Resident Evil
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[GC] Resident Evil
06-11-2017, 10:23 AM
#91
DaRkL3AD3R Offline
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Posts: 203
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Joined: Nov 2009
I am pretty sure I remember that camera change thing causing a noticeable pause on actual console hardware too. Interesting.

Anyway, the reason I came here was to say that on the latest dev builds, the game is halting after the intro cutscene ends, just before the protagonists enter the mansion. Freezes on a black screen with the CPU render thread at full load.
CPU: AMD 7950x3D GPU: RTX 4090 Founder's Edition  Mobo: ASUS B650E-F STRIX RAM: G-Skill 64GB DDR5 6000Mhz PSU: EVGA Supernova 850w Titanium Case: Coolermaster HAF X O/S: Windows 11 22H2 Pro x64
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07-01-2017, 11:47 PM
#92
Forscythe Offline
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Posts: 10
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Joined: Jun 2017
Resident Evil's main hall/first floor of the mansion crashes Dolphin. Starting a new game will crash right after the intro cut-scene, and loading a save file and then going to the first floor will also crash.

The issue starts in Dolphin build 5.0-3981, 3977 was the last version to not have this crash.
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09-22-2017, 02:42 PM
#93
DaRkL3AD3R Offline
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Posts: 203
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The crash issue is gone but I've lost a ton of performance in this particular game. I used to get approx 100 fps average, now I am getting 80. Strange thing is, prior to the crash regression, there were no known bugs for this game. Performance lost for nothing.
CPU: AMD 7950x3D GPU: RTX 4090 Founder's Edition  Mobo: ASUS B650E-F STRIX RAM: G-Skill 64GB DDR5 6000Mhz PSU: EVGA Supernova 850w Titanium Case: Coolermaster HAF X O/S: Windows 11 22H2 Pro x64
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04-21-2019, 01:27 PM
#94
eckso Offline
The Ratio of the boy's Aspect
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I had to set XFBToTextureEnable to False otherwise the game is not displayed (black image).
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08-10-2019, 04:43 AM (This post was last modified: 08-10-2019, 04:44 AM by Der Siebte Schatten.)
#95
Der Siebte Schatten Offline
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(04-21-2019, 01:27 PM)eckso Wrote: I had to set XFBToTextureEnable to False otherwise the game is not displayed (black image).

Ran to the same issue as you and same fix solved it. I just added it to the wiki, thanks for sharing your solution !
Btw bissecting is still needed to identify the first build affected...
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MSI Desktop: Intel Core i7-9700K 3.6 GHz/4.7 GHz, 32 Go DDR4, NVidia GeForce RTX 2080, 512 Go SSD + 2 To HDD, Windows 10 Professional x64 Insider Preview (Slow Ring)... and of course latest Dolphin x64 development build!
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05-04-2020, 02:16 PM
#96
LaughingMan008
Unregistered
 
I understand there is some sort of process to convert Action Replay codes between different game versions. I saw it in a couple other threads on here. I was wondering if anybody would be able to convert these codes from the PAL/European edition of the game to the NTSC/American version.



Save Anywhere
Press A + X

GQ0U-8MHD-VY048
1T05-J6A0-GV0CN
WAGH-CRQP-XJRWQ
7YXW-ZZNU-FB3TA
QTNC-KRZN-WYCRC
6PDX-QW9F-3A81D
Q95J-ZKBE-7YJ75
U4ZZ-1XAG-WFH3W
DQB4-F5B3-ZV6YP
9R19-3CZY-RNFRT
FCRD-5U3E-D77UE

Access Item Storage Anywhere
Press L + Y

UBEY-CRGX-QK3F4
N443-938J-BHTFJ
TZQT-YZGR-36PPE
MW29-T5KY-BE9CJ
TDNK-9JZ5-QU6B4
XAMC-521Y-G4Z86
FM6D-MH74-8D18N
F54G-NKJQ-494WD
ZN9H-73YF-9DVZG
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